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I thought of one more thing you can do if you want to add more realism to the scene: Find an outdoor scene on Google Images and use it as a backdrop. Maybe a grassy field with an old farmhouse in the distance. Use your imagination!
Last edited at 2023/09/21 16:43:43 by Xray
JK! :lol:
If you want your scene to be an accurate representation of the historical event, I'm sure you know that's not how the towers fell.

Either way, you did a nice job on the scene. :tup:
THANKS! I didn't know about that, and it just might fix the issue that Cool_S is having.
gcarbonetti -- Just a suggestion: So far you did an excellent job on the scene, but there is one more thing you can add to it to make it look more realistic. That is to add a texture to each can of soda so that they look like real cans instead of like colored blocks of wood. I'm sure you can find various brands of sodas by searching on Google Images. :tup:
I think I must be doing something wrong because when I try to move left or right, the scene moves only about 1/4 the width of the scene and stops. Does the same in each direction. Down arrow seems to do nothing. Am I too old to play modern video games? Um..,. Forget that. What do think is the problem (besides my age)? :s
Wow, that's amazing! I haven't played this game since the time I posted it, about six years ago. I got 3900 which isn't great but it's also not bad for an older guy. :angel:
Thanks for the kudos and suggestions. I appreciate them very much.

As you know, when it comes to programming, there are as many ways to code a project as there are programmers. Everyone does it differently while achieving the same results. I'm sure that your method of coding this scene would work just as well as mine, but the method I used is the way I preferred to do it and I'm not going to change it. Most of my scenes over the last 10 years have worked very well. The coding may not have been as elegant as it can be but it certainly was efficacious.
I agree. The coding is compact, efficient, and quite elegant. :tup:
Ummm.... I hate to be the one to break the news to you, but there's nothing in this scene! :o
No problem!
Thanks!
Quote: If I had a good idea for a scene, then I would probably be making that scene instead of picking on yours.

Reply: That's why I often choose to make games. There are LOTS of online games that provide some really good ideas... and who doesn't like to play games? They are popular with adults as well as with kids.

...and thanks for the props. :)
Last edited at 2023/09/25 15:29:47 by Xray
Kirby007 -- Please be more specific. It would also help if you describe what type of platform you play Algodoo on (Windows?, Mac?, iPad?). Do you use a mouse or touch screen?
Give me three lengths of square bar stock and a welder, and I will make you a Penrose Triangle! :*)
Cool_S -- You want background music? Listen to this. I think you will love it! https://www.youtube.com/watch?v=dQw4w9WgXcQ
I agree, it makes a squishy noise! :lol:
Suggestion: When I press R key to unstick the red dot, the "scale" tool gets selected which sometimes causes the the main player circle to accidentally change shape. To prevent the scale tool or any other tools from getting selected, place the following script in the upDate event of any object:
app.gui.playMode = sim.running.

Nice (but difficult) game! :tup:
Yup, much better now! :tup:
Wow! Many years ago a Chemistry PhD student was explaining about hybrid orbitals to me and a couple of my co-workers who were on the same engineering team in a company that I worked at. The subject is just as confusing today as it was back then. I still don't understand it! :unsure:
Most young folk probably don't know what that random, noisy, jittery image is that appears immediately after the game is loaded but we "older" folk remember it to be how old-school TV's looked when tuned to an unused TV channel in-between active channels.

Nicely done! You are without a doubt one of the more talented video game guru's here on Algobox! _o_
When I select the Drag Tool, then click/hold his "hand" I could drag him around and he automatically walks. He even remains upright. As you mentioned, this could be used in many different game situations. Nice work! :tup:
Nope, don't want to see your id. Why would I want to? :huh:
Thanks! I was hoping it was. :)
HammerYTIsHere -- I'm not exactly sure what you are asking.

s_noonan -- Thanks.
There's no trying about it. It worked! :lol:
s_noonan -- Nice update to the blocks movement!


By the way, while I was converting my sliding block code to allow the blocks to slide smoothly, I struggled with floating point errors when the code was calculating incremental moves for the X or Y pos. I finally had to add a little fudge factor and do some other math fiddling around in order to get good results. Did you run into the same problem with your scene?
Last edited at 2023/09/28 16:03:06 by Xray
Oh, Okay. I never saw your YT channel so I had no idea what SSPRA was. Now I know what it's NOT! :lol:
Thank you UDG04!
Well then make your own scene to do those things!
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