Oh, and by the way... If you are concerned with accuracy, humans have more than one kind of teeth. They have frontal incisors, lateral incisors, canines, Bicuspids (aka, Premolars), and molars.
I think this is pretty cool! When I run the scene, those round and square things suddenly take the shape of a track like what's on a military tank! I can then push or pull it along with the Drag tool. This maybe can be made into tank tracks by attaching two of them to some sort of vehicle. Nice job!
More:
OOPS! Wait... There's a problem. When I switch from 6 to 5 or from 5 to 6 while playing the game, it gets all messed up. Maybe you need to do a "reset" of the game if user switches the letter count while in the middle of playing the game. OR maybe you can make it so that the user cannot switch letter count while in the middle of a game. Food for thought!
This teapot is not quite correct according to Steve Mould's YT video. The real assassin's teapot has finger holes placed in certain positions near or on the handle.
It's exactly what it says. That is, it's the number of times the user (YOU) downloaded scenes from Algobox. It's really not very useful. It's just a number that shows how active you are here on the website.
It would be awesome if you could make textures accurately follow the movements of the geometry that has the texture. s_noonan and I have had fairly good success with simulating a 3D effect with textures (see his recent 3D cube scenes) but we were not able to accurately simulate "perspective projection". It would be awesome if you can some how make that work!
This game displays each randomly selected word in the black rectangle before trying to guess the word! Is that a mistake, or did you program it that way?
s_noonan -- I sent user rjoseph a warning about leaving bogus and nonsense comments on other people's scenes. He has been registered here on Algobox for only three months and has already posted 629 comments during that time period!
I have a couple of friendly suggestions for you, vinodrai....
Each time you upload a scene to Algobox (new or edited), immediately download it back to your computer and then play the game. Sometimes I accidentally upload the wrong scene version and this is a good way to catch that mistake!
Thoroughly test the game under all conditions in order to make sure that it works as expected. I also do that, and I sometimes catch bugs that I otherwise would not have caught unless someone later points them out.
Sure... Think of something that interests you like cars, motorcycles, boats, weapons, or whatever. Then search through the Algodoo archives for scenes that have that subject in their titles. There are many thousands of scenes in the archive. Look through a few scenes in order to get some ideas for what to make. It doesn't have to be big or complicated. Just start out with a simple car or simple plane. Over time as you get more familiar with Algodoo your scenes will get better. The important thing is that you have to have fun doing it!
This is a cool scissor lift, but it's not what I suggested.
In my comment for the "Counterforce Lift" scene, I was asking if that specific lift could be modified so that the lifting motion would be linear (straight up and down) rather than having that slight curve that it has. I was asking if it can be modified to act like a scissor lift. Sorry if I wasn't very clear about that. (My wife complains about that too)
Interesting comparison between the two lifts with different type springs. So, does a "zero length spring" exist in real life, or is that just an Algodoo oddity?