Okay, now I know why the confusion. You are located in the U.K. We don't have something called "secure pipes" here in the U.S. as far as I know. I did a search on Google and the only thing I found called secure pipes is something to do with computer programming.
The keys are very difficult to read because you have white numbers on very light-colored keys. You can fix that by: Right-click on a key, then hover your cursor over "text". When the text configuration panel shows, simply click on the color black. Do that for all keys, then save your edited scene and upload it to Algobox. Problem solved!
Oh, one more thing: There's no reason to have clouds floating by for a calculator! You can disable the clouds this way: Right click on the background, then uncheck the "draw clouds" checkbox.
The time-delay fuse turns red but the grenade does not explode! The reason is because the time-delay fuse is a polygon, and polygons do not have protractors. It will work if you use something else besides a protractor for the chain reaction.
Suggestion: Test your scenes after uploading them. I learned that lesson a long time ago!
Your calculator buttons are much easier to read now. Good job!
Oh, here is one more suggestion that I should have mentioned before but I forgot to. The display begins with "undefined" which is not normal for a calculator. You can fix that by initializing the variable scene.my.display with a value of zero. You can do that by placing scene.my.display = 0 in onSpawn. It will look like this: onSpawn = (e)=> {scene.my.display = 0 }
Concerning problems with very large (64x64) mazes, I probably will not take the time to fix it. So, if generating large mazes is a problem for anyone, just reduce the size until you find one that works without issues.
I'm sure the size of the mazes could be made larger or smaller if someone who understands Thyme script wants to modify the code.
Actually, after I posted my comment I thought of something that might work for your purpose. After your maze has been generated, select the entire maze. Then with the Scale Tool you can expand or shrink the entire maze! Try it.
So, if someone sticks around long enough, they would be able to witness the last gear turning after about a thousand lifetimes of the Universe have gone by.
Yes, that's true. I looked over the code, and I see two variables that determine the size of the maze. They are:
STREET_WIDTH := 5.0;
WALL_THICKNESS := 2.0;
As a test I changed those values to 2.5 and 1.0 which made the maze 1/2 as large. So, I think you should be able to play around with those values in order to change the size of the generated maze.
Most of the maze generator code is in the large text box in the onKey event, and those two variables are near the top, so they are easy to locate.
Try using a regular Windows computer instead of iPad. I think there are problems with iPad version of Algodoo because I have heard of other people having problems when using an iPad or even iPhone. Sorry, I cannot help you more with that because I do not own an iPad.
Yes, I remember that scene. No one reported it. I saw it and deleted it because you violated the rules by posting a personal message in a scene. Don't you remember it? I banned you for 10 days because of it.
Now please stop posting so many comments to me and to many other people! Algobox is for sharing scenes made with Algodoo. It is not a chat room for people to chat with each other about mindless nonsense. Almost every day you are sending me comments in many of my scenes and I'm getting tired of it.
Click on the "Download" link at the top of the page and you will then be able to select which version of Algodoo to download. Windows version is 2.1.0 and Mac version is 2.1.3.
Algodoo for both operating systems "might" get updated later down the road but the company is not making any predictions or promises about when and if that will happen. I heard this directly from an Algoryx employee.