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Very nice :tup: :tup:
The model T had very bad steering linkage!!!
WAY too small of parts everywhere.
Its a good thing they wouldn't go very fast
or there would have been few survivors :lol:
If you try and turn the steering wheel with the
car stopped its real easy to bend something ;)
I like it :tup:
Pretty cool :tup:
I like it very well done :tup: :tup:
very cool :tup: :tup:
I try and look at Algodoo every day and its amazing how fast
the good stuff gets buried:(
I had to look back 5 pages to find this after I clicked on the wrong
one in the popular scenes at the top accidently ;)
I tried a failed contest to make "Steam"
several years ago with a sample very similar engine
that was not to be modified ;)
It would run very slowly on water and gravity alone.
That was back in the Phun days LOL
I doubt its even still in the archives:(
Nice car anyway:tup:
Found it!
Stupid, old, laggy and huge:bonk:
In Phunbox 1
http://www.algodoo.com/algobox/details.php?id=8259
Last edited at 2014/08/19 02:15:42 by Gent
Oh yea old as dirt, think I joined mid 2008
I just enjoy hanging out and watching/learning;)
Trying to get some inspiration for something cool :bonk:
Crazy amount of torque:o pulls a 10^8 brake :blink:
good work :tup:
I think if you get the timing and a few other things sorted
it will realy scream ;)
Polygons do not work well for things that collide at speed ;)
Use only boxes and save the polygons for the pretty stuff that doesn't collide!!
Check this out, Fast and high torque
http://www.algodoo.com/algobox/details.php?id=66067
Last edited at 2014/08/21 01:00:04 by Gent
Well done 10 :tup:
Hmm interesting :tup:
@ Alien_RG nice Bike :tup: 10/10
@ vaidas369, this is all about sharing and learning from each other
NOT blackmail :unsure:
If you know a trick that could help the whole community spit it out <_<
Very cool and interesting design:tup:
The crossed hinges would totally eliminate the need
for the top set of C gears if you use Bend !
also use bend instead of autobrake on the spawn cams
ANY brake in Algodoo slips some every revolution no mater
even if you have it set @ +INF strength BELIVE ME on that;)
I have been trying to modify this scene to show this
BUT it very much depends on how the core hinges are made
to start with on what you can do to modify them:bonk:
I am by no means an expert on bend but I will try and make
a tutorial of my LIMITED understanding of the concept ;)
May take me a while:lol:
Hopefully one of the REAL wizards here will chime in IE Killinich
and save me the trouble;)
Sorry I don't post much any these days but I check in everyday;)
Nice
Very interesting :tup:
you need a 1/3 ratio I will see what I can come up with
the rotor turns once for every 3 revs of the crank
For realism the external circle gear needs to be attached to the rotor.
looks great otherwise:tup:
Thanks Linkage _o_
I agree but don't know how to demonstrate that circles and boxes
have better collision properties?
It has just been my experience attempting to make high speed engines
that polygons are not as well constrained and seem to create more lag:bonk:
You are one of the REAL guru's here Steve, why don't you make a scientific
test for all our benefit?
Still testing but it is a well done test setup Thanks _o_
after some testing, not extensive, with side by side angular velocity plots on the driven gears it appears that, Drum Roll Please....

Both SUCK at smooth power transmission with no quantifiable difference between the circles and the polygons in this example:blink:
In my tests at one point I had the plot set at 1 second time span and it was bouncing all over the place even with the rpm set low, no load, sim speed at .1
and frequency at 1200:blink:
What I think this is telling us is: Algodoo really struggles with multiple overlapped colliding objects especially at speed:bonk:
This illustrates to me why some of my older projects never made any speed:blush:
Bottom line, use the fewest possible number of teeth:y
Thanks for the test set up S Noonan _o_
Last edited at 2014/09/17 03:04:32 by Gent
Nice truck:tup:
Great suspension :tup: :tup:
Well done tutorial :tup:
This is amazing!
Can you please explain why this works so much better than the
Algodoo gears?????:bonk: :bonk: :bonk:
Nice and well done:tup:
pretty damn cool
Learn something every day
gotta love it:tup: :tup:
These are some nice looking gears, much better than the Algodoo "gears" _o_
They look like 14.5 degree pressure angle to me, quite common for slower speeds
Perhaps you could do the same thing in 20 degree ;) might look a bit cooler?
I can make dead nuts perfect gear profiles with MasterCAM and then cut them in
metal but I don't have a CLUE how you did this :blush: _o_ _o_ _o_
These could be pasted to invisible Cgears for reliability with no collision for looks say for engines:lol:
GREAT WORK you are a GOD :tup: :tup: :tup: :tup:
PS added to favorites ;)
Last edited at 2014/09/27 00:22:36 by Gent
WOW I had no idea there was even a function like that in Algodoo:blush:
but I will try and mess with it and learn_o_
I just hope this program lives on and inspires young people to get into the
trades of actually making things;) Its becoming a lost art :'(
looking at your code:
Just shoot me :(
Last edited at 2014/09/27 03:30:35 by Gent
WOW holy sh*t and more WOW
I read the whole thing, understood some of it:bonk:
The Mitusbihi apparently basic based CNC code I am totally unfamiliar with:blush:
I'm used to using somewhat standard G code on Haas machines and rely
heavily on MasterCam for the more complex stuff like gear profiles so
to do my job I don't have to have a deep understanding of the math which is a good thing!!!!
You SIR continuously AMAZE ME _o_ _o_ _o_ _o_ _o_
Very cool I wondered where you were going with the encoder :tup:
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