Very nice
The model T had very bad steering linkage!!!
WAY too small of parts everywhere.
Its a good thing they wouldn't go very fast
or there would have been few survivors
If you try and turn the steering wheel with the
car stopped its real easy to bend something
very cool
I try and look at Algodoo every day and its amazing how fast
the good stuff gets buried
I had to look back 5 pages to find this after I clicked on the wrong
one in the popular scenes at the top accidently
I tried a failed contest to make "Steam"
several years ago with a sample very similar engine
that was not to be modified
It would run very slowly on water and gravity alone.
That was back in the Phun days LOL
I doubt its even still in the archives
Nice car anyway
Found it!
Stupid, old, laggy and huge
In Phunbox 1
http://www.algodoo.com/algobox/details.php?id=8259
Polygons do not work well for things that collide at speed
Use only boxes and save the polygons for the pretty stuff that doesn't collide!!
Check this out, Fast and high torque
http://www.algodoo.com/algobox/details.php?id=66067
@ Alien_RG nice Bike 10/10
@ vaidas369, this is all about sharing and learning from each other
NOT blackmail
If you know a trick that could help the whole community spit it out
Very cool and interesting design
The crossed hinges would totally eliminate the need
for the top set of C gears if you use Bend !
also use bend instead of autobrake on the spawn cams
ANY brake in Algodoo slips some every revolution no mater
even if you have it set @ +INF strength BELIVE ME on that
I have been trying to modify this scene to show this
BUT it very much depends on how the core hinges are made
to start with on what you can do to modify them
I am by no means an expert on bend but I will try and make
a tutorial of my LIMITED understanding of the concept
May take me a while
Hopefully one of the REAL wizards here will chime in IE Killinich
and save me the trouble
Sorry I don't post much any these days but I check in everyday
Thanks Linkage
I agree but don't know how to demonstrate that circles and boxes
have better collision properties?
It has just been my experience attempting to make high speed engines
that polygons are not as well constrained and seem to create more lag
You are one of the REAL guru's here Steve, why don't you make a scientific
test for all our benefit?
after some testing, not extensive, with side by side angular velocity plots on the driven gears it appears that, Drum Roll Please....
Both SUCK at smooth power transmission with no quantifiable difference between the circles and the polygons in this example
In my tests at one point I had the plot set at 1 second time span and it was bouncing all over the place even with the rpm set low, no load, sim speed at .1
and frequency at 1200
What I think this is telling us is: Algodoo really struggles with multiple overlapped colliding objects especially at speed
This illustrates to me why some of my older projects never made any speed
Bottom line, use the fewest possible number of teeth
Thanks for the test set up S Noonan
These are some nice looking gears, much better than the Algodoo "gears"
They look like 14.5 degree pressure angle to me, quite common for slower speeds
Perhaps you could do the same thing in 20 degree might look a bit cooler?
I can make dead nuts perfect gear profiles with MasterCAM and then cut them in
metal but I don't have a CLUE how you did this
These could be pasted to invisible Cgears for reliability with no collision for looks say for engines
GREAT WORK you are a GOD
PS added to favorites
WOW I had no idea there was even a function like that in Algodoo
but I will try and mess with it and learn
I just hope this program lives on and inspires young people to get into the
trades of actually making things Its becoming a lost art
looking at your code:
Just shoot me
WOW holy sh*t and more WOW
I read the whole thing, understood some of it
The Mitusbihi apparently basic based CNC code I am totally unfamiliar with
I'm used to using somewhat standard G code on Haas machines and rely
heavily on MasterCam for the more complex stuff like gear profiles so
to do my job I don't have to have a deep understanding of the math which is a good thing!!!!
You SIR continuously AMAZE ME