People on Youtube who demonstrate "impossible" trick shots always show the ONE that they made. They never show the hundreds or thousands of shots that they MISSED!
Because Bubble killed leafy's grandfather when he went back in time. According to the Fitzgerald Contraction theory, Bubble entered a time portal vortex which, according to Special Relativity, caused the Schrodinger paradox to occur. Now the cat is dead and alive at the same time until a clock falls through the double-slit which will cause the wave function to collapse. When that happens, coiny will win the race BEFORE he begins the race! How cool is that?
Sure, no problem. When a user gets banned, they are no longer able to post scenes, edit scenes, or leave comments. They have lost their rights to all those things.
Thanks for asking.
And by the way, according to the Algodoo Terms of Service, any and all scenes, comments, and anything else that gets posted on this website automatically becomes the property of Algoryx. Most people probably never read the Terms of Service but they have to agree to those terms in order to register their account. So, Algoryx can make whatever rules they want to.
Sorry, but this is all very confusing. First of all, it would be helpful for you to explain WHAT this scene is for, and WHY someone would want to use it. It's Okay to put instructions in the scene description, but I doubt that anyone can remember all that because you cannot read it once Algodoo starts. It's always helpful to show instructions in the scene. Also, in technical scenes like this one it doesn't make sense to have clouds floating by. So, I suggest you turn them off. You do that by clicking on the background then uncheck the box that reads "draw clouds". Hope you find these suggestions helpful!
This really isn't a Rube Goldberg machine. It's just a chain reaction of events, such as falling dominoes. A true Rube Goldberg machine takes a normally very simple task and turns it into a very complex series of actions that are often seen as ridiculous or funny.
I did that too. The bullet moves so fast that you can't see it moving or hitting the object! So, here is a little trick that will capture the moving bullet and freeze its motion upon impact!
1. Place a large box a few meters away in front of the gun barrel.
2. Glue the box to the background. Make sure that the box isn't in contact with the ground. You can move the plane down lower if needed or even delete it.
3. Right click the box and then left click on "Script Menu". In "On collide" add the following script between the brackets: sim.running = false
4. After doing those things, close those open edit windows, click RUN (or the spacebar) and Algodoo will then be in RUN mode. Shoot the gun (Return or Enter key). Algodoo should immediately go into PAUSE mode when the bullet collides with the box you put in front of the gun.
5. Move the box out of the way and you should see the bullet frozen in time and space!
Yes, I saw that scene. If you search Algobox for the word "suspension" you will find lots of scenes that demonstrate car suspensions. It is a popular topic!
@MyNameIsThis - You said "Sadly algoryx left algodoo..." What are you talking about? Algoryx is the name of the company that created and owns Algodoo, and it is still very much active producing awesome software products for industry and education. Please stop spreading false information, or information that you know little or nothing about.
No, Algodoo is the app that runs on your computer, and I have no control over it. My job is to watch over Algobox (this portion of the Algodoo website where people can share their creations that they made with Algodoo) and make sure that people don't violate the rules.
The company "MIGHT" make some improvements and/or fix some bugs in Algodoo later down the road, but I have no idea WHEN that will happen. Don't hold your breath because it might be a long time.
Yeah, it's working correctly for me now after I did a RESET. I think my Algodoo config file got corrupted after playing an old Phun scene earlier today.
Well, this mechanism sure looks interesting, but I have no idea what it does or what I can do with it. Any examples and/or explanations would be helpful.
Question: Is there a different way to make a scene go faster without having to delete any objects?
A scene's speed is dependent on a lot of things, and the most important thing is the speed of your computer that Algodoo is running on. There really isn't much you can do to speed up a slow computer beyond reducing the number of objects (especially water) in your scenes. Simulated objects and water require a lot of math calculations especially while they are moving. I wish I had a simple and easy way to speed up Algodoo scenes without having to buy a new computer, but unfortunately, there isn't.