This scene with nothing but a single box is nonsense! Why don't you make a scene that you can be proud of showing off? Take some time to THINK about what you want to make, plan it out, and spend some time building it. Any little child can make a scene with a square or a circle. Try to make something that will be truly entertaining or educational. If you need some ideas, look through the thousands of scenes that are in the Algobox archive. You will find many simple, but clever scenes that even a beginner should be able to make! Just make it your own.
Hi Triplus, your bridge is a clever idea, but instead of breaking and rebuilding itself, it just stretches like rubber! When I put a heavy weight on it, it stretches down to the ground. Then when I remove the weight, the bridge returns to its previous shape. Can you imagine what the world would be like if we had real bridges made of rubber like yours?!
Maybe with some refinements, you can improve how the bridge works. Keep working at it, and in time you will get much better at making bridges or other things with Algodoo.
Just curious... Is this modeled after a real-life rifle? I was wondering about the pistol type ammo rather than the standard bottle-neck type ammo typically used in most rifles.
Unfortunately, no. I tried reducing the sim frequency a little, and then it started to cycle but other things started to shake apart like crazy. So, reducing the sim frequency was not the answer. I think it might have something to do with conflicting collision layers between some of the mechanical components.
In general, it's very rare that the sim frequency should ever need to be set at its highest value (1200 Hz) in order to make a scene behave properly. Therefore, there is definitely something odd going on here. There are many other auto-loading rifles in the Algobox archive that cycle flawlessly with a much lower sim frequency value, and so I'm sure it can be fixed with the right amount of "tweaking".
This is actually called a "spring engine" because it gets its power from unstable springs in which their damping factors were set to negative values. A "spawn engine" gets its power from circles (or other geometries) that "spawn" at exactly the correct time during the power stroke. The added volume of a circle suddenly appearing (spawning) in the cylinder is what pushes down on the piston.
You can see many different versions of spawn engines by searching through the Algodoo archive.
Suggestion: for my own scenes I personally try not to make the user manually fiddle around with things like copy/paste arrays from one area to another, or manually make them add text to an array (such as the link thickness). It's too easy for humans to mess things up! I try to automate those kinds of tedious tasks. And that's my suggestion. If possible automate steps 5 through 9 with buttons so that the user won't need to manually do those things.
Except for that, everything else looks and works as expected.