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I would like to add one thing to s_noonan's comment about textures. The saved samples of textures do not need to be in the same shapes as the shapes that you are displaying. For example, the ViceGrip pliers have a texture named "utensili.png". You can use any shape (circle or box for example) to save a copy of that texture and store the shape far off the displayed portion of your scene.

Except for that minor detail, you did a great job on the scene overall! :tup:

Oh, one more tiny detail: In my opinion, the vice jaws move (open and close) too slowly.
Last edited at 2022/04/30 16:25:33 by Xray
Ferb has green hair. This guy's name is Chump. It's easy to confuse Chump with Trump, but Chump has at least a rudimentary understanding of Science.
Correct spelling: separate suspension
The expiration date for them to be stickies ran out, so I contacted someone from Algoryx and he will make them sticky again. Might be a couple of days because they are very busy over there.
Nicely done! :tup: _o_ :tup:
Why did you title this "For Xray"? :s
That's irrational! ;)
Here is the textureMatrix array in a nutshell:

[Xscale,Xrotation,Xoffset,Yrotation,Ysc­ale,Yoffset,0,0,0]

The last three zeros in the array are not used, or I simply do not know what they are for. They don't seem to have any effect when I make them other than zero. They may be there for some future use if/when Algodoo gets updated.

Here is how to automatically adjust the texture X and Y scale as a box or a circle changes in size.
For a box: [1/size(0),Xrotation,Xoffset,Yrotation,1/size(1),Y­offset,0,0,0]
For a circle: [1/radius,Xrotation,Xoffset,Yrotation,1/radius,Yof­fset,0,0,0]

If you add those calculations directly in the textureMatrix data area then you need to place curly brackets on each side of the array like this:
{[1/size(0),Xrotation,Xoffset,Yrotation,1/size(1)­,Yoffset,0,0,0]}

When resizing a polygon, the calculations for auto-resizing the texture are much more complex which I don't know how to do.
Thanks.
Didn't you ever have a dream where you don't know where you are or what you are doing there? And there are a lot of weird people and animals and other weird things going on? Well, your scene reminds me of that. No ill-will intended. In fact I would say that you did a great job on the artwork! :tup:
¿Qué representa esto?
This transmission is interesting, but I don't think it would be practical in a real-life application.

Nice work. :tup:
BQ
Hmmmmmmmmmmmmmmmmmmmmm




think
Last edited at 2022/05/05 04:30:01 by Xray
WOW, you've been here on Algobox probably longer than anyone! :o


Anyhow, nice job on the canning line! I used to work for a packaging machinery company and so I know how a lot of products get packaged and sealed.

:tup:
Last edited at 2022/05/05 04:40:34 by Xray
toni -- I appreciate your interest and excitement concerning Algodoo. I share the same interest and excitement as you do. Unfortunately, Algoryx (the company that owns the rights to Algodoo) has no future plans that I know of for improving or upgrading it. When I began using and enjoying Algodoo and Algobox back in 2012, the Algodoo FORUM was very active. People were able to express their likes and dislikes, and many people made suggestions for improving it. That forum is still available to anyone who wants to read it and learn from it. I highly recommend that you read the many posts, especially the topic "Thyme Scripting" if you haven't already done so. There is a lot of good stuff there!

I do not provide my Email address to Algodoo users for obvious reasons. The main reason is I don't want my inbox to flood with nonsensical jibberish that many of the young users have a habit of posting. I get more than enough spam Emails already.

I am always available to answer questions by leaving comments and questions in any of my scenes (just as you did above).

Thanks again!

Xray, Algodoo Admin
I love the X-ray images (for obvious reasons). :lol:

This scene is absolutely amazing! Your attention to detail is obvious, and your artistic ability is incredible. I'm just blown away by this! :tup: _o_ :tup:
AverageCoder -- I'm not sure if I'm the only one this happens to, but when I remove the three fixates from the car, the scene immediately goes to crash mode and shows the "GroovyOn" display with the words "You Lost". :o
Thanks (again)!
Last edited at 2022/05/05 23:45:38 by Xray
NP
Here is a PacMan game that I made back in 2013: PacMan
tyufvkfvty? :o

NO! Absolutely not!
Improper syntax. :huh:
Thanks
Nice update! :tup:
Little - I would like to try to help you but first I need to understand exactly what you want your scene to do. So, let's begin by labeling the containers C1, C2, and C3 (from left to right). Correct me if I'm wrong, but it sounds like you want to pump the water from C1 into C2 when the number 1 key is pressed. Then you want to pump the water from C2 into C3 when the number 2 key is pressed. Is that right?
Here is what I tried, and it seemed to work perfectly as you described (except it will use only the number 1 key):

1. Delete the black and the white box and the spring that are over C3.
2. Clone the black and the white box and the spring that are over C1 and C2.
3. Move the copied assembly over C3 and make move the two boxes closer together so that they will fit into C3 (make sure to include the endpoint when you move a box!).
4. Glue the white box to the background so that it will remain above C3 when the number 1 key is pressed.
5. Run the scene and then press the 1 key. Everything will work as expected.
Last edited at 2022/05/08 21:17:59 by Xray
I don't see any of those issues when I do as I suggested above. Sorry, but I don't have any other ideas.
Would you like to see other crazy things you can do with lasers? If so, then check this out: Xray's Laser Scenes
I owned a 1969 Chevy Impala many years ago. Same style as the car in this scene except it was silver-gray color. I drove it from California to Wisconsin while pulling a camper trailer. It was an outstanding car!
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