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 Author: Little Group: Default Filesize: 34.24 kB Date added: 2022-05-08 Rating: 5 Downloads: 3110 Views: 436 Comments: 6 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
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This is a prototype of a pump I'm making.
The issue isn't with the pump itself. It works absolutely flawlessly. It uses a workaround to spawn water without turning off incompressible fluids (it's stupid that doing it the normal way does that), but the problem isn't with spawning the water, it's the part that "moves" the water.
The black box is meant to detect water and then destroy it, and then send a signal to the white box via a spring (no scene.my since I want to be able to use multiple in a scene).
This works great for small amounts of water. But at high pressure, it loses precision very quickly. It still technically works, but it deletes more water than it actually detects.
It'd be really nice if I could directly teleport the water or delete it using something like timeToLive, however e.other doesn't seem to work with water.
Press 1 to release the left experiment (transfers water to another cup and shows that during short usage it's okay), and 2 to release the right one (showcases the loss).
Of course, I could just make the box killer. However, then it wouldn't detect the water at all, because for some reason when a killer object collides, it doesn't trigger onCollide. |
Last edited at 2022/05/08 01:12:07 by Little
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