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When comment -- i don't even know anymore
Awesome scene! Good job! _o_
Comment

Comment (Repeat of it i guess)

Bruh (not to be confused with the word "Bra" which means something different)
Rick Astley break dancer!
Yes, Algodooper, I taught him how to move an object with scripting. That's all.
The crane cannot pick up some of the puppets because it has only collision layer "A" but many puppets have different collision layers ("F" and "G"). Did you know that?
Seriously no code comment. wow
beams000 - I have a couple of suggestions for you:

1. Your scenes are very dark. Maybe lighten the background and don't use transparent neon colors for your objects.

2. You give no instructions how to use these logic gates. You should say which keys to press, and maybe say a little about what the logic gates do and how someone can use them.

These are just suggestions of course. You don't have to do them if you don't want to.

Good job overall! :tup:
Last edited at 2022/01/26 16:37:47 by Xray
ezpz(fib)5 -- Sorry, I never used scene.addspring, and so I'm not sure how it works or how the spring endpoints attach to certain objects. You will have to research that one.

Concerning changing the surfaces in a polygon, yes it can be done but it's rather complicated if you are asking what I think you are asking. Are you asking about changing the SHAPE of a polygon, or are you asking about changing the texture to a different one? I want to confirm exactly what you are asking before I try to explain it.
When I click RUN nothing happens. What is this scene supposed to do? Are there control keys?
Okay, toni, now things are happening! Interesting scene. :tup:
That will be difficult and complicated to do. Also, it will operate very slowly. Here is an example of a scene that user kilinich made a long time ago that melts ice. You can change the ice to wood or metal and the scene will still work. Play with it and see if this is something you can use: MELT ICE
Your script to generate circles is unnecessarily complex. You only need to define specific requirements about the circle such as radius, color, pos, and a few other things. Here is an example that works:
Scene.addCircle({
texture := "1976-25c-o-circ.jpeg";
textureMatrix := [1.4813498, 1.3338135, 0.50000763, -1.3338135, 1.4813498, 0.49998811, 0.0, 0.0, 0.99999988];
area := 0.049454987;
color := [1.0, 1.0, 1.0, 1.0];
pos := e.this.pos;
density := 2.0;
colorHSVA := [8.4404154, 0.0, 1.0, 1.0];
radius := 0.24851623;
angle := -0.78539819
})
Everything else will be generated by Algodoo with default values. It's especially important to not specify entityID or geomID. Just let Algodoo assign those numbers.

Interesting scene! :tup:
Last edited at 2022/01/28 04:26:17 by Xray
I know how you feel, Algodooper. I helped MyNameIsThis with some scripting and he never bothered to thank me either until I brought it to his attention. It was too late then. I guess his parents never taught him manners.
Last edited at 2022/01/29 01:19:45 by Xray
You are very welcome!
Looks like a fun game! Both my wife and I like these kind of word games so we are planning on playing the on-line game. In the mean time we will play your Wirdle game.

Very nice layout and functionality of the scene. _o_

MORE: I noticed if I click either a letter or the backspace key too quickly Algodoo displays one of its tool menus. That can be fixed by putting the scene in playmode while running.
Last edited at 2022/01/29 05:41:56 by Xray
Back in the mid 1980's I worked for a company that makes packaging machinery for other companies and I recall seeing this type of indexing conveyor used for depositing added ingredients on top of the end-users product. One of the companies that we made machines for was McKee Baking which is the company that makes the Little Debbie brand of products. At the time I was amazed by how well that indexer worked. The only negative, which the engineer at McKee Baking complained about was the fact that the pitch of the indexer cannot be varied on-the-fly, so we had to design a different indexing conveyor which was electronically variable. That worked very well too, but it was not based on the Geneva Mechanism.

Sorry for my rambling. I just like to chat about this kind of stuff. :)
Last edited at 2022/01/29 17:35:39 by Xray
Here is my version of the game that I made back in 2013: Claw Machine Game
Overall, very nice work on the scene! :tup: It looks good and it seems to function quite well with just one exception:

When I press any of the throttle increase keys (1 ~ 4) some other part of the scene continuously forces scene.my.throttle = 0. That makes the throttle somewhat erratic. Maybe add a line of script that holds off setting scene.my.throttle to zero as long as keys 1 through 4 are being pressed? That should eliminate the erratic throttle action. Just a suggestion.
OR, maybe just eliminate the script that automatically sets the throttle to zero? Just let the user set it to zero with the zero key if he/she wants to.
The one I mentioned above was done using servomotors, which made the task relatively easy. To do it mechanically, I believe, would be very challenging if not impractical. If you decide to do it with Algodoo, that would be awesome, and would certainly impress me way beyond being amazed! :lol:
This looks interesting. Check it out.... PIV Chain

I wonder if that would work with "flights" attached to the chain? The flights would keep each product separated from each other and the PIV chain would allow variable pitch (maybe?).
Last edited at 2022/01/29 20:01:07 by Xray
What's the point of this scene? :s
This seems to operate similar to the Geneva Mechanism with one exception. This does not lock the rack from moving while in between each index as the Geneva Mechanism does.
I like this design! Now if you could make the pitch continuously variable by changing the length of the orange link with the Up and Down keys, then that would be awesome. :tup:
You're welcome!

I think it's funny too. Some people have made "water dominos" with that weird water. Try it if you have nothing better to do!
Last edited at 2022/01/30 02:25:15 by Xray
I think you are right about their use in CVT's. But I do like your idea about a CVPCS! Go ahead and patent it. If practical and not too costly you could become very wealthy with that design! :tup:
You can prevent that from happening again by doing the following:

1. After you made all your favorite settings in Algodoo, using your File Explorer locate the file named "config.cfg" in the Algodoo directory and make a copy of it but rename the copy to something like "config_save.cfg". Save it in the same Algodoo directory. That's it!

2. If you ever loose your settings for any reason, just go the the Algodoo directory again but this time create a new "config.cfg" by copying your saved "config_save.cfg" to it. Then the next time you launch Algodoo, it will have your saved settings!

If you don't think that you can do this by yourself, then ask someone else to do it for you who knows their way around computers.
Programmable? HOW? You give no instructions.
Perfect! _o_
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