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wait.. terraformed asteroids do not exist
gravity is too low there
how to control?
huh?
maybe the rendering is starting to act wonky
that goes with planes too
the tail is cool
i also thought you used a script to change gravity instead of mass
yeeted means flinged
so in this simulation the cyan ball should be flinged
(I am gonna replace yeeted with flinged)
I need some script that when you come close to earth the air friction goes up
ok
yeet has a lot of meanings but i know only few of them
also the rope caused the map's physics to cease
well negative mass is also antimatter
the negative is not easy to make
they has to be the same mass and size
it can fail
looks like a water blob
yep, it is too tricky
at the same time this is like fluid
also i do not like it when i shred stuff to pieces
it looks like a illusion it looks like it is slow but it is super fast at 50 meters per second
it can be faster when you add more rotation and increase simulation frequency
the ball could break when you add gravity and force to the ball and maybe air friction
somehow, it speeds up light object so much it just vanishes quickly
i tested with a helium ball and the helium ball just vanishes in less than 1 second. also somehow the helium ball just vanished too when stayed in place
yes, possibly, but for far distances, no because of floating point errors
Yes, you can
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