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Cool. I went a bit crazy on Bob with the Brush when I created him.
It would be very nice of you if you gave me credit.
Last edited at 2009/11/09 00:30:44 by EPR_89
Try the latest version of Bob.

The mattress is fixed to the background.
Last edited at 2009/11/12 02:22:18 by EPR_89
I still don't understand why no one uses the latest version of Bob.
The best one so far. Cool style. Very nice. 10/10
Fred?!
One of the most painful things I have ever seen happening to Bob. Very nice.
Nice! But why not with realistic weight? Well, this is easy to modify so still a 10.
Very nice! 10/10

Just out of pure curiosity: Why did you erase his left arm and leg?

Ahh, OK, now I see. You actually worked a bit on the hinges. His shoulder consists of three instead of one.

OK, forget my question. I know what was the reason. Damn, I really should take some time before asking questions like this one.
Very entertaining scene.:tup:
Last edited at 2010/08/07 23:13:23 by EPR_89
OK, I have no idea how this is supposed to work. It doesn't for me and I am using Phun.
I don't know why it is so much fun to throw ragdolls down stairs. But, hell, it is so much fun. I give you 10 for the fact that he broke his leg in so many places on the first try.
Very nice. It must have been quite hard to figure out the rigt weight and collision grouping but it works very well. I would just change one thing. Make the ground immortal. Well not really a problem so a clear 10/10 :tup:
Last edited at 2009/11/17 23:35:10 by EPR_89
I'm from Germany too.
Careful MR. Crash. If you go on his neves he might... FLAG you!!! AH, HA, HA, HA!!!

Sorry. I simply had to do that.
Oohhhhh, wie niedlich.:D
Whatever it is supposed to do, it does not do it.
Now it works. Nice. Well, OK, actually it is not nice. I mean, you might have hurt him pretty badly with that. But well, you know what I mean.
If you don't mind I would like to leave now. I have some naughty Bobs here and they are all standing near stairs and knives and cars and someone ought to tell them that all these things can be very, very dangerous. :devil:
Very nice! The hit box could be a bit more accurate but I liked it, so 9/10. Good job!:tup:
The latest version of my ragdoll has a better upper body. It is a bit stiffer due to the design if the single parts. But I think that you will have to add many things to keep him standing on the board and to make him controllable. Keep working on it.
It changes the water behaviour. :grr:
Fix that!
Basically better, but what happened to the upper body?
Great!:tup:
A clear favourite.
One of the best kill Bob scenes, although I would prefer a bit less restitution on some parts. Well, personal opinion.:tup:
9/10
Last edited at 2009/11/23 22:41:41 by EPR_89
Pashin made the original version. But it is a bit better indeed.
Last edited at 2009/11/25 00:21:56 by EPR_89
It is in the group "russian" and it is a car. That isn't very complicated to be honest and I think you could figure it out even with a Russian description.
To all Phun users: If you want to use this car keep in mind that the springs of Algodoo do not work in Phun properly. I changed the spring strenght to 20 and the damping to 1 to make the suspension work in Phun.

The car is amazing. Great job.:tup:
Last edited at 2010/02/13 07:27:39 by EPR_89
OK, I'm really not sure whether this is supposed to be fun (it is not) or simply stupid. What does this scene has to do with my ragdoll?
Try segmenting the slope. Polygons that big are a bit sketchy and smaller polygons can hit invisible parts. That can make the ragdoll stick to the slope sometimes.
OK, but I would really like to see a comparison between both versions, because I don't really understand what problem you are referring to.
You cannot delete scenes but you can update it. And if you use a new file the image shown in Algobox will change as well. I have done this for exmple with my "Ragdoll Fall Test" scene to present a new design for my ragdoll.
I hope that you can make the scene again so that I can check out the changes.
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