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Nice job! :tup:
69735 -- It looks like your scene isn't very popular with people. I suggest you don't make any more scenes about malling friends with a coconut or with anything else! <_<
I totally agree!
That's a rather unusual way to make a 7-segment digital display but it works. Nice job! :tup:
Very good scene! And good job on coding the moving textures! That's the kind of thing that only experienced Thyme scripters do. Nice job! :tup:
You did a good job explaining how to control the trap doors and screens, but you need to explain WHAT the end goal is. I mean, WHAT is this scene supposed to be about? I'm sure there's more to it than just trap doors and screens, right? :huh:
i like the way you did the swarf. I wish the swarf that I create from my lath and mill projects would just disappear after a half second like the ones in your scene, but I usually have to vacuum them up! LOL

Nice job on the scene! :tup:
Last edited at 2021/11/02 03:57:53 by Xray
Good job, Ky13harbor9! (I promise not to tell anyone about your illegal activities. :tup: )
Nothing new. This weird property of Algodoo water was known since around 2009!
I have a background in electronics, and so of course I understand how capacitors, resistors, and other components are used in a circuit but I have no idea how to use your components in this scene. So, could you post an example of a working electrical circuit using some of your components so that we can understand HOW to put them together to make a working circuit?

Thanks
Cool! The only problem is, when I run the scene in order to see how your circuit works, all the other components in the inventory just sort of melted or drifted apart! I suppose there isn't much that you can do about that, right?
angle > 1.0 || angle < 1.0 ? {do this}:{else, do this}

Logical operands:

|| ... OR
&& ... AND
== ... EQUAL
!= ... not equal
<= ... LESS THAN OR EQUAL
>= ... GREATER THAN OR EQUAL

For Boolean results (true or false), it's a little different.

For example, scene.my.var can be true or false, and you need to do something if true, or NOT do something if false:

scene.my.var ? {do this if true}:{do this if false}
Note: Either bracket can be empty (do nothing) if desired.

You can also use the ! (NOT) in front of a variable like this:
!scene.my.var ? {}:{}
That says "If the opposite of scene.my.var is TRUE (in other words FALSE, {do this}:{}"

Hope this helps!
Last edited at 2021/11/07 02:22:08 by Xray
I suspect that we must sustain the sustainable sustenance in order for the susceptable or suspicious suspence to suspend the susurrating sounds of the suspiring suspect. But this is just a suspicion. :devil:

I found the sus! :lol:
Last edited at 2021/11/07 03:08:43 by Xray
Thanks, MNIT!

By the way, you really don't need to explain it when you correct a typo. ;)
Yes, I can make a boat. But I probably won't spend any more time on this scene. So, I'll have to say "maybe". I'm just not in the mood right now.

Thanks
If you're bored then take a break from it and do something else. Come back in a couple of weeks or a month and maybe with a fresh outlook you will build an awesome and epic scene!
I did a Google search on "Compliant nut" and it came back with "Certain nuts, such as almonds, cashews, pecans, pistachios, and walnuts that are compliant with the Whole30 diet plan"! (LOL) So, then I tried searching on "Compliant fasteners" and I still could not find any specific information about the subject of this scene. Do you know a good source of information about compliant fasteners?

Thanks
Yeah, I think Nikola Tesla would agree with that! :lol:
Yes, we already know about it.
Okay.
I always tell people, you can never have too much stuff that does stuff.
Very nicely done! You obviously spent a lot of time paying attention to detail. I'm impressed. :tup:

Question: There are two rods, one attached to each nut with an axle, and the other end of each rod appears to be attached with an axle to the cutaway surface of the main gimbal structure (sorry, I don't know the names of each component). How would those rods be attached without a cutaway surface in an actual (real life) gimbal assembly?
Suggestion: When the scene loads on my computer, your hand-drawn arrow and bracket that you added do not show in the correct position along side the Script Menu panel. In fact, they start out hidden BEHIND the Script Menu panel, and so I did not know they were there until I repositioned things.

Suggestion: Use text boxes to display the desired variables instead of the Script Menu.

Otherwise, good job. :tup:
Interesting. I've used precision equipment that had positioning slides, but I didn't know how they work (because the important parts were hidden). Now I do! Thanks.
Last edited at 2021/11/12 16:29:33 by Xray
Nice job on the reworked script menu! It looks good and works perfectly. :tup:

By the way, I'm glad that it no longer reads "Algodoo scripting is for idiots...." I'm still experiencing cognitive dissonance after reading that! (LOL)
Last edited at 2021/11/12 17:05:48 by Xray
I have no reason to NOT believe what you say, especially when it concerns mechanical engineering. YOU DA MAN! :tup:


MORE: I like how you made the coupling on the stepper motor shaft. It looks and moves like the real thing. _o_
Last edited at 2021/11/12 18:54:11 by Xray
You can simply make a bouncing ball or box that will continue bouncing around four walls. That would be a very basic screen saver.
I uploaded a response scene for you. Play around with it and let me know if you have any questions. Let me know if you no longer need it and I will delete it so that you can post your own version of it.
Welcome back, rangycrow! I hope you will stick around and post more of your awesome scenes. :tup:
Logic seems to work correctly. Good job! :tup:
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