69735 -- It looks like your scene isn't very popular with people. I suggest you don't make any more scenes about malling friends with a coconut or with anything else!
You did a good job explaining how to control the trap doors and screens, but you need to explain WHAT the end goal is. I mean, WHAT is this scene supposed to be about? I'm sure there's more to it than just trap doors and screens, right?
i like the way you did the swarf. I wish the swarf that I create from my lath and mill projects would just disappear after a half second like the ones in your scene, but I usually have to vacuum them up! LOL
I have a background in electronics, and so of course I understand how capacitors, resistors, and other components are used in a circuit but I have no idea how to use your components in this scene. So, could you post an example of a working electrical circuit using some of your components so that we can understand HOW to put them together to make a working circuit?
Cool! The only problem is, when I run the scene in order to see how your circuit works, all the other components in the inventory just sort of melted or drifted apart! I suppose there isn't much that you can do about that, right?
|| ... OR
&& ... AND
== ... EQUAL
!= ... not equal
<= ... LESS THAN OR EQUAL
>= ... GREATER THAN OR EQUAL
For Boolean results (true or false), it's a little different.
For example, scene.my.var can be true or false, and you need to do something if true, or NOT do something if false:
scene.my.var ? {do this if true}:{do this if false}
Note: Either bracket can be empty (do nothing) if desired.
You can also use the ! (NOT) in front of a variable like this:
!scene.my.var ? {}:{}
That says "If the opposite of scene.my.var is TRUE (in other words FALSE, {do this}:{}"
I suspect that we must sustain the sustainable sustenance in order for the susceptable or suspicious suspence to suspend the susurrating sounds of the suspiring suspect. But this is just a suspicion.
If you're bored then take a break from it and do something else. Come back in a couple of weeks or a month and maybe with a fresh outlook you will build an awesome and epic scene!
I did a Google search on "Compliant nut" and it came back with "Certain nuts, such as almonds, cashews, pecans, pistachios, and walnuts that are compliant with the Whole30 diet plan"! (LOL) So, then I tried searching on "Compliant fasteners" and I still could not find any specific information about the subject of this scene. Do you know a good source of information about compliant fasteners?
Very nicely done! You obviously spent a lot of time paying attention to detail. I'm impressed.
Question: There are two rods, one attached to each nut with an axle, and the other end of each rod appears to be attached with an axle to the cutaway surface of the main gimbal structure (sorry, I don't know the names of each component). How would those rods be attached without a cutaway surface in an actual (real life) gimbal assembly?
Suggestion: When the scene loads on my computer, your hand-drawn arrow and bracket that you added do not show in the correct position along side the Script Menu panel. In fact, they start out hidden BEHIND the Script Menu panel, and so I did not know they were there until I repositioned things.
Suggestion: Use text boxes to display the desired variables instead of the Script Menu.
Interesting. I've used precision equipment that had positioning slides, but I didn't know how they work (because the important parts were hidden). Now I do! Thanks.
Nice job on the reworked script menu! It looks good and works perfectly.
By the way, I'm glad that it no longer reads "Algodoo scripting is for idiots...." I'm still experiencing cognitive dissonance after reading that! (LOL)
I uploaded a response scene for you. Play around with it and let me know if you have any questions. Let me know if you no longer need it and I will delete it so that you can post your own version of it.