You did it correctly in your current scene. You made a scene which has a technical problem and you explained what the problem is. Some people make the mistake of posting a text only scene, or a blank scene. We would rather people start asking for help with a partially working or non-working scene.
JP -- That's because you selected the entire spring which will include the body of the spring and both endpoints. If you want to see the code that is only in the body, then you have to hold down the "Alt" key when you select it. That way, Algodoo will ignore the endpoints and show you just the script in the body portion of the spring.
I'm not 100% certain about any of these but I'll give you my best guesses:
means "I should have known that", or "Why didn't I think of that?"
means "I'm not sure."
means "I'm rolling my eyes". When a person rolls their eyes they are saying without using words "How can you be so stupid!" or "What you said is really dumb!"
means what I said was intended to be devilish or sarcastic. or it can also mean "Oh, you little devil!"
Are you planning on asking me what all TWENTY EIGHT emojis mean? If you are, forget it! Besides, like I said, I am just guessing what they mean, and so if you want accurate definitions, you should do a little work and research them yourself. You can search "emoji meanings" or something like that on Google.
I was bored so I made this wacky scene and this nonsensical comment. It's not unlike a lot of scenes and nonsensical comments that I review here on Algobox every day.
No, it's not a glitch (software bug). The issue is the speed at which events (such as collisions) can be calculated. Inside Algodoo there is a clock called "simulation frequency" that determines how quickly physical simulations are calculated. If that clock is set too slow, then fast moving objects will not collide with each other, such as what you experience in this scene. If the clock is set too high, collisions will occur (even very fast ones) but most slow, and even some average speed computers will lag. The default speed for the sim frequency is 60 Hz which is a little slow but most computers can handle it. As an experiment, I set the sim frequency to its highest number (1200 Hz) and then the little fast moving cannon balls collided with the target every time. If you want to try it yourself, click on the little white gear in the upper left corner next to "file", then click on "simulation".
You said: "AUTO BALENCE stops balencing when killed runs away from dence objects
sometimes dies of fear when runing away from very dence objects". That's the most confusing, nonsensical, gibberish that I've read in a long time. I have no idea what that means.
That requires some math and some Thyme scripting. If you are clueless about one or both of those subjects, then it would take a long time for me to explain what you need to know. So, tell me your strengths and weaknesses so that I can know how to proceed with this.
Sure, I've done that for some people in the past. I appreciate it when someone asks to do that because so many new users register a new name and then they might change their mind a week, a day, or even a few minutes later and register another name. When they do that they violate the rules and then get banned on both accounts. I don't like to do that but they do it to themselves.
They spin because YOU made them spin! You set up the axles so that the right arrow key controls the spin ON and OFF. Why do you ask such a question when you know the answer?
Listen kids. I didn't say that this scene is a voting scene because if it was, it would have been deleted. I was just reminding you that voting scenes are against the rules. That's all.
I modified your scene in order to see if the results of having a weight attached to the end of the rope gave the same results as in the video, At first, the weight swung fore and aft of the helicopter like a pendulum. But as I increased the quadratic term for the Algodoo air (0.22 N(m^3/s^2)), it finally took on the inverted J shape as depicted in the video. My weight was a small circle weighing 9.0Kg. Later, I will try to duplicate the banner and small parachute on the end of the rope. You might want to add those experiments to the scene, as they did in the video. It's quite interesting and not what you would expect!
After you post a scene and need a little help with it, please let me know and I'll do what I can to help you. If I don't know something, then I would refer you to s_noonan. He is smarter than I am when it comes to math and physics (if you can believe that!)