The Kool-Aid machine made by kidsinabox doesn't work at all. This one works, but it's very "fragile". What I mean by that is, the Kool-Aid jug has to balance very carefully on the nozzle in the correct position or else it tips over. Also, you have to be extremely careful when pressing the red button. If you press too hard or too far, then the button falls out of the machine. I think with a little more work, it could be a good solid, well working scene. Good job so far!
Thyme script can be deleted, added, or modified while the sim is running. Some situations are a little tricky but in most situations it can easily be done. Once you delete the sim.running = true script, then the RUN/STOP sim button (or the SpaceBar) will work as normal.
Interesting that the sun stays in one spot and doesn't change size regardless of camera pan or zoom position. It's difficult to see anything happening with the horizon during pan/zoom because there is nothing specific to focus on. Anyhow, this technique could be useful for making scenes that would benefit from it.
Suggestion: Maybe add some other features to this scene, such as trees or mountains, so that the effect of panning/zooming would be much more obvious.
Nice job so far. It has a few bugs but I know that it's not completed. I saw your script, and I believe that it could be made a lot simpler if you used arrays instead of a zillion "If" statements. If you do not know how to use arrays, then I highly suggest that you learn how to make use of them especially if you will be making complex scripts in future scenes. There are some good tutorials in the Algodoo forum.
Well, for starters, there's this one: THYME TUTORIAL. And if you search the forum for keyword "arrays" you should be able to find other discussions and tutorials about the subject. No one subject can be found in a single place in the Algodoo forum, so in order to find information about a particular subject requires a lot of searching and reading. Some results may be totally useless, and others will be exactly what you are looking for. When it comes time to actually writing scripts that use arrays, and if you get stumped and have questions, you can certainly ask your questions in the forum and someone will most likely be able to help you.
If you have trouble scoring points, here's a little cheat that will help you. Place the paddle so that the letter "m" in the word "Timer" is right in the middle of the paddle. Take a shot and see if the bullet hits the target. If it doesn't then make very small adjustments to the paddle position until it does. Then just take your hand off your mouse, and shoot a continuous stream of bullets by pressing and holding the Ctrl key. Your score will climb very quickly! (Is that what you did, Kuba999?)
lololoer - Yes, that is an array, although it's customary (and some programming languages require it) that the elements of the array all be of the same type. For example, an array of men's names might be: scene.my.namesArray = ["Mike", "Harry", "George", "Peter", "John"], and you would access each element with an index such as: _Name:= scene.my.namesArray(1), which would put the name "Harry" into variable defined as _Name. You can also use a calculated index such as _i , In that case you could do: _Name = scene.my.namesArray(_i). Then you can do calculations on the index such as _i=_i+1, and then get other names from the array. You can also have an array of arrays, and multidimensional arrays, but that gets a little more involved.
Array of arrays would be something like: Array[array1(7),array6(0),array4(19)] OR another example would be: scene.my.nameArrays[scene.my.mensNamesArray[],scene.my.womensNamesArray[],scene.my.childrensNamesArray[],scene.my.animalNamesArray[]]
Rather than to continue a discussion here in scene comments, you could start a discussion in the Algodoo forum and ask your questions there. There are a lot of knowledgeable people who are willing to help. But before you ask basic questions, first try to find answers to your questions elsewhere in the forum.
Ok, you got me stumped again! I can see how you change the radius of the red circle with the lasers, but how the heck does the radius of the green circle change in direct opposite to the red circle, and it has no active collide layers?