Before watching the video and playing your 3 scenes, I had an intuitive idea about how truss bridges work, but now I see much more detail than I ever had before from just looking at them. Thanks!
Excellent job on the scenes. It's interesting and fun to push and pull different parts of the bridge and watch how the structural loads change.
Thanks, Steve, but I need to work on it some more because it doesn't look quite right. e.g., his glasses should be in front of the brows, and a couple of other picky details.
The Algodoo FORUM. Click "Forum" at the top of any page, then scroll down to the heading "Thyme Scripting". Once you learn the basics, you can learn more advanced techniques by reverse-engineering other people's scenes. There are tens of thousands of scenes in the Algodoo archive, and a large percentage of them were made using scripting.
Yeah, someone else suggested that too. But my intention for this scene was not to make a game out of it, but rather it was to show how perceived dynamic 3D images can be simulated.
This looks interesting, but I have no idea what I'm supposed to do with it. Could you explain what the controls and the inputs are and what are we supposed to try to achieve with it. Thanks!
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By the way, I'm not familiar with Qbits, and so that may be why I'm confused.
Where is that script called DisableCollisions located? I can't seem to find it anywhere in your scene. Also, WHAT script textbox are you referring to?
There seems to be no difference between the light boxes on the left, and the darker boxes on the right. They all act the same! Maybe something got left out when you uploaded your scene?
JP - I understand what a quantum computer is (just the very basics). Actually the correct spelling of a data bit is Qubit (I checked with Google).
The thing that I don't understand (and you provide no instructions) is how to use your scene. In other words, how do I input data? What should I expect to see after inputting data? This is a "sandbox" which implies that it allows a user to play around with it. But without instructions, I have no idea where to begin!
Sorry, but those are not instructions how to use it. You only explained what a Qubit is and the fact that machines can be assembled, but you don't explain HOW to assemble a machine. You need to explain it this way (as an example): 1. Click on the red button which will cause (whatever) to happen. 2. Input your data in the gray text box. The data can be in a range of -256 to +256 (or whatever).
Get it now? That's how you explain to a newbie how to use something that they have never used before. Assume they know NOTHING about the scene. If you can't understand what I'm telling you, then I give up!
Sorry, Strv-7, but I did exactly as you stated in your comment and I cannot find any script. I suggest that you download your own scene from Algobox and look for the script. I think you will find that the script did not get saved along with the scene.
In the laser script menu there is a parameter called "velocity" which normally defaults to +inf (infinity). If you change that number from infinity to some very low value (say, less than 100) then the laser light will bend!
Question: Is it legal and ethical to steal a car as long as you place a sign on it that clearly states: "Credit to the owner of this car"....? Well, I think you know the answer to that question. The point that I'm trying to make is, it's NOT okay to steal scenes or parts of scenes from someone else simply because you wrote: "Credit to the owner of the ragdoll module I used." Credit means nothing at all if you don't have permission. The Algodoo Rules state that you must ask for and receive PERMISSION to use another person's items. If you do not receive that permission, then NO, it's not okay to use another person's stuff. Don't be lazy. Make your own ragdolls or whatever. Okay?
Well, to be honest, I cannot figure out how to use it based on your instructions. For example, you wrote "Name goes here" with an arrow that points where the name goes. I dragged one of the names (Alex) from your list right over to where the arrow is pointing, but then WHAT? How does the name get transferred to the ragdoll? I don't see any script that will do that! It's all very confusing.
No problem. Learning Algodoo is like learning anything else. You need to learn the basics, then over time, you will start to learn more advanced techniques.
If interested, I suggest that you check out the Algodoo FORUM, especially the heading called "Thyme Scripting". When you learn how to write script, then your Algodoo scenes will be even more amazing than they can be without it. If you would like to see the scenes that I have posted over the years (since about 2012) then click on my user name. You will see all of my scenes which include many games. I even duplicated some of the old arcade games like Pacman and a few others. You can learn a lot by seeing how other people have done certain things!
Oh, now I see what he was talking about. When he mentioned about a script called "Disable Collisions", I was looking for multiple lines of script that he added. But that does not exist! I now see he was referring to that one parameter labeled "DisableCollisions". That's why I got confused.
Concerning those boxes, yes, the disableCollisions parameter does determine whether the boxes collide with each other or not. When forced together with the drag tool, those lighter boxes on the left can be moved into each other with little effort because they no longer collide. Those darker boxes on the right cannot be forced together as easily because they do collide with each other.
You do not need to log-in to the Forum if you just want to read or download stuff. You only need to log-in if you want to post anything such as comments or scenes. By the way, the Algodoo Forum uses a separate log-in from Algobox. So, your Algobox log-in name and password probably won't work unless you registered it. You might need to register a new name and password if you have trouble logging in.