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Also, the "thamks bai x [number]" is my sort of signature on Algobox. Sometimes, the number has meaning, sometimes it has something to do with the scene, sometimes I'm too busy to find a meaningful number and just slap my numpad. It started on one of my milestone scenes, (think my 200th or 300th scene) but at some point I decided to stop counting and just put in a random number. Maybe it's a bit like Minecraft's famous yellow messages on the start screen, if you know what that is.
Transistor? Relay?
I'll add you to the board, pizzastock111!
Technically, though, it is, it's defined the same way a spirograph is, just executed in a cooler way.
ezpz, it's just two pythagoreans on top of one another, first find the horizontal distance (2d distance), then put that and the vertical distance into pythagoras.
ive got an older scene covering this too
i noticed you created poor jump code, it cancels out all momentum when jumping. instead of setting player's vel to a value, add a value. this means all horizontal momentum is preserved, allowing for a more realistic jump.
hammer tetherball
Jamie muffin, one thing you'll learn real quick is that Xray has been practically babysitting you and almost every other user for many years, and that he's probably tired of users like you. He'll be brutally honest all he needs to be, and at the end of the day, the mature people will improve their scene qualities (as I and some others did) or they'll realize they weren't cut out for it and go do something else.
we can all tell you posted this comment on your own stuff.
you have to have something run that code, like onCollide or postStep.
no
this must be an extremely high-velocity collision, considering how slowly the galaxies turn in comparison to how fast they collide.
Thanks, MyNameIsThis! I haven't posted in a while, so I figured I'd make some new playthings.
Yknow what that's pretty cool anyway
where it goin
Oh, how I really poured my heart out here. At that point Algodoo was everything in my life, my one biggest hobby for years. It still is, but I do much more now, like 3d modelling and printing, writing science fiction, as well as still building with legos.
And that computer did get wiped, destroying a game in progress by doing so, which destroyed me, but we never ended getting rid of the computer until I sold it about a year ago as of typing this. Finding out that we were gonna keep the computer made me feel better, but there was no getting my game back. I use a laptop now, much more space-effective and muh faster, that I bought with my own money
ezpz, the description details how, the slower you follow the sequence, the better!
set the camera to follow the car
ezpz - no air friction or vel damping. i didnt think of stacked springs, i say no more than 16 springs in your build. every component of your build must have an initial zero velocity and angvel. no restitution above 1.0 or below 0. you can use stretehed axles. you cannot use thrusters. your message isn't annoying, actually it made me aware of holes in my rules tht i didn't even notice.
I don't know how you managed to make an xle stop working, but you did. It doesn't drive at all.
Not bad, actually pretty cool!
you can use mine OR build your own! I'll add you to the leaderboard
So I found another loophole in the rules, but I decided I'm gonna keep it. There was a limit on the *strength* of a spring, but not the length. This allowed me to make a piston cannon that sends the throwme box at 2 km/s instantly, the primary force bringing it to the ground actually being air friction. Anyway, that's why the top distance is about 5 km.
1. Of course.
2. The bopper was rushed, the original idea was a bunch of falling circles, maybe the big ones would be anticipated and feared, but I couldn't be bothered to embellish the code with more than two modulated emotions, or even act on those.
I'm updating the scene right now with this.
Added!
I have no idea how this thing works, looking at it in slow motion even tells me nothing, but it's damn good! I ran it a few times and the best I got was 6828.3809 m!
42flowermaster, you can change collidesets however you want, as long as you don't use scripts to do it or change the collideset of the throwme.
It should, Xray. I could implement that right now, the only reason I didn't at first was that it was a rushed proof of concept.
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