Realy great work
A couple suggestions:
#1 numbered left to right rotate # 2 and #4 cranks 90 degrees clockwise
along with the cams this will give 4 discreet power pulses per rev
I have tried to do this and keep getting something in the cam gear stuck to the background
A 4 stroke requires the configuration you have but a 2 stroke doesnt
#2 get rid of the polygon cam lobes LAG city use 2 circles and 2 boxes
actualy polygons are bad idea for anything that collides at speed save those for the artwork
PS I'll be damnd if I can figure out how some of this works but I'm tryin
Almost forgot, move the collision f "guns" up quite a bit
good luck with that
Awesomeness
still room for improvement
but much better GREAT JOB
PS glad to help, you have a great concept going on here
PSS that's exactly what I was trying to do
I think that's because you are accelerating, entity.vel is less than
the current continuously increasing velocity
That and sim.frequency, @ 100hz the vehicle can move quite a bit in one time slice
I'm not good at that type of scripting and that's pretty much why I gave up on spawn engines
Look at the spawn scripts on my turbine, that may help
Those scripts are Christers!
In that application it actualy helped but not in a piston engine
PS I think this is the fastest non spring piston engine in algobox, Congratulations
Well I was in the USAF back in the late 70s
Didn't get to blow up anything
All I did was change the collide groups, background color
and eliminate the on collide scripts
That and delete all fixtates, hinges and the killer planes
It blows up on its own
I did say it was a shame so I do feel a little bad about it