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Nice great thinking on the circle rack thing :tup: :tup:
Cant work, if it did we would have been doing this for 100 years
works very well :tup: :tup:
LOL pretty cool :tup:
Totaly Amazing _o_ _o_
Best CVT ever
Well Done :tup:
Cool
Awesome great job:tup:
I see you like the gun tech;)
Realy great work:tup: _o_
A couple suggestions:
#1 numbered left to right rotate # 2 and #4 cranks 90 degrees clockwise
along with the cams this will give 4 discreet power pulses per rev
I have tried to do this and keep getting something in the cam gear stuck to the background :bonk:
A 4 stroke requires the configuration you have but a 2 stroke doesnt;)
#2 get rid of the polygon cam lobes LAG city use 2 circles and 2 boxes
actualy polygons are bad idea for anything that collides at speed save those for the artwork
PS I'll be damnd if I can figure out how some of this works but I'm tryin :lol:
Almost forgot, move the collision f "guns" up quite a bit
good luck with that :lol: :lol: :lol:
Last edited at 2013/06/06 03:21:25 by Gent
Awesomeness:tup: :tup:
still room for improvement
but much better GREAT JOB
PS glad to help, you have a great concept going on here ;)
PSS that's exactly what I was trying to do :lol:
Last edited at 2013/06/07 00:12:18 by Gent
I think that's because you are accelerating, entity.vel is less than
the current continuously increasing velocity:bonk:
That and sim.frequency, @ 100hz the vehicle can move quite a bit in one time slice:bonk:
I'm not good at that type of scripting and that's pretty much why I gave up on spawn engines:'(
Look at the spawn scripts on my turbine, that may help:s
Those scripts are Christers!
In that application it actualy helped but not in a piston engine :s
PS I think this is the fastest non spring piston engine in algobox, Congratulations _o_
Last edited at 2013/06/08 01:17:55 by Gent
Sorry but I don't know:bonk: :bonk: :bonk:
I'm sure there is a solution don't give up ;)
Pretty
Nice car and transmission:tup:
Try a collision engine, spring engines are kinda lame <_<
Still gave it a 10 ;)
Last edited at 2013/06/21 00:27:25 by Gent
you can build a I4 collision engine
;)
Awesome_o_ ;)
What am I missing that causes the fuel to feed??????:bonk:
Nice ;) use a C gear instead of the polygon for
even better performance
that would make it easy to gear to even finer resolution;) _o_
Well done this type of coupling is used in TONS of stuff
besides being usefull for indexing
I still don't find it I must be stupid :bonk: :bonk:
Finaly figured it out :bonk: :tup:
Last edited at 2013/06/30 16:04:00 by Gent
Well done :tup: :tup:
not bad
not bad for your first scene :tup:
Cool game more please:tup:
very nice :tup: :tup:
Sorry I almost missed this one with all the new scenes coming in :bonk:
I subscribed so this doesn't happen again ;)
Last edited at 2013/07/26 14:57:14 by Gent
Well I was in the USAF back in the late 70s
Didn't get to blow up anything :rolleyes:
All I did was change the collide groups, background color
and eliminate the on collide scripts
That and delete all fixtates, hinges and the killer planes
It blows up on its own :lol:
I did say it was a shame so I do feel a little bad about it:'(
Last edited at 2013/08/03 17:09:13 by Gent
Very nicely done sorry I blew it up :bonk:
I had a BC Rich Warlock that had locks at the nut and fine tune knobs at the whammy bridge now that was sweet ;)
Still cant play for s**t :'(
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