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bro why did you add a THRUSTER to the magazine spring?!?! :lol: :lol:

works decent. a little slow on the loading, and that magazine is just, uh . . . sluggish, but I like the .22lr textures you used (they look like my preferred ammo, CCI Mini Mag/stingers), and it's pretty indestructible. Kind of basic internals, but that's forgivable if it functions!
basic:/
dude this is like impossible. amazing quality, but the thing kept getting me and keeping me in a combo loop that kills me in seconds. only manage to case some crack on the boss and that's it
yeah dude I can't, it's making me frustrated. I get near a wall when he's bouncing around and it's over.
Okay I just beat it. that was legitimately hard as hell, I commend the quality and work put into this!
kind of like a hit-or-miss, very neat!
okay that's really impressive. I was going to comment about the size of the planets not being to scale exactly and then I saw that was just the tracers. Actual objects are proper scale. and you even added moons and other non-planetary satellites!

You're insane. this is awesome!
this thing won't pass emissions - excessive leakage of fuel into the environment.

cool idea, fuel in an engine is hard in algodoo. laughed at the 'fuel pump' too
rated 10 purely for the involute gears. How the hell did you make them?! they're too good!! I need the formula for these gears my guy!!
that's not what "turbo" means, though. Turbo doesn't mean "fast." A turbocharger is something completely different. that's a throttle lol
dude you literally bent algodoo's spacetime. and I hope you're proud of yourself. That's pretty cool, an object-independent gravity modification.
I'll take you up on that beer! unfortunately I can't get it to work, maybe I'm just a little :bonk:
Not bad!!
Love you bro, thanks for thinking of me (even if it was 4 years ago!)
I rated up, this is pretty good, nice cloud:tup:
I mean, I see how it works, that doesn't mean it's not friggin magic
Your first scene! Works really good and looks good too. Miss ya buddy
Hey, that's pretty good for the simplicity!
He begins . . .
Satisfying pull on my check in. Glad others are holding the fire for me while I do other stuff!
honestly, the stacked circles as a projectile is an underrated strategy to make good projectiles. Nice handgun! Seems you've taken my seat well on the box, cool to come back to some of your offerings!
Xray, I'm glad you're still here. I have a video where I flew an R22 and HOVERED IN THE FIRST HOUR. They are truly unusual animals to control, and I did what I could to emulate as much of their dynamics in this sandbox, while still making it controllable for the layperson who doesn't understand that helicopters are inherently unstable and require constant control feedback loops. The TR SAS on this is satisfying, ever since I figured out what you can do with mixer linkages I've been hooked on the potentials. This is one of them.

I hope it gets more traction soon, this sorta stuff is what I'd been craving for years. I hope you enjoyed it!

Here's the links to my discovery flight and the trimmed hover scene, I hope you enjoy. Challenge: Try to guess the timestamp for when "the ship is mine/ I have the controls" on the short version!

https://youtu.be/VCQ5Ryr_z0Q - full length

https://youtu.be/HcaGE85hE5E - hover scene
If you do get there, I'm sure you know about mast bumping. "Keep it loaded or keep it centered" are the words I have come to recognize as the crux of avoiding mast bumps. It is not a trivial issue, mast separation at anything other than ground effect height is a good way to take your own name off the census! Otherwise, stay in envelope and Robinsons are excellent, budgetable helicopters!
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