I don't think that's caused by a "glitch". You adjusted the density and mass of the box so high that it became extremely heavy, and it just forced itself through the bottom of the container. The same thing would happen in real life. That is, if you place an extremely heavy object inside of a wimpy, thin box, the heavy object will burst right through the bottom of it.
That's a great question! I didn't think about that before, and I can only guess at what's going on. I think that it has something to do with the amount of TIME that the box is in contact with that horizontal piece of the container. The Algodoo physics probably makes it bounce when the contact time is real short, but when the bouncing gets reduced to a very short amount, it is in contact sufficiently long enough that the box flows right through the container which cannot support the extremely heavy box any longer.
Hey, I'm just giving this a wild guess, and I concede that you may be correct in assuming that this weird physics is caused by a glitch in the Matrix.
Nice job! It looks like you spent a lot of time making this scene.
Now the bad news. Nothing seems to work quite right. At least it doesn't work the way you describe it in your scene description. When I press some of the number keys, the reactor core starts to shake apart, and then it just collapses as if it was in an earthquake. I don't know if I am doing something wrong or if there are problems in the scene.
Also, I suggest that you disable the Algodoo clouds. It just doesn't make sense to have clouds floating by in and indoor technical scene. They are very distracting.
So, you did a very detailed scene, but there seems to be a few issues that need to be ironed out.
mohamed159357 -- Are you and UnityDogGaming04 the same person? I ask this for a couple of reasons, one is simply because the Rules do not allow a person to register more than one user account. So, if that is the case, then we will have to correct that by banning one of the two accounts.
Please explain in these comments what is going on with the two accounts, and we will try to figure out the best way to deal with this.
Okay, I looked into both accounts and there doesn't appear to be any similarities that would lead me to believe that both accounts are the same person. In fact, one of them (not yours) is located in Africa!
mlgdash -- You asked me that same question about a couple of months ago and I answered it for you here: http://www.algodoo.com/algobox/details.php?id=203766#comment_content_id_382377
This is nothing new. We've known about this since Algodoo was initially developed about ten years ago. About once every few months a newbie will discover this glitch and then post it as if he was the first person to discover it.
Sure, you can draw letters, but you cannot post messages or announcements to other users. Text is text regardless of how you form the letters. Algobox is not a forum, and it's not a chat room, and it's not a social media web site, and we don't want it to turn into any of those types of web sites.
Now, please forget about wanting to chat with others in scenes because it will get you banned.
By the way, it's not necessary to write "just asking" each time you ask a question. It sounds really dumb, don't ya think? Just asking.
My recent best score was 3680! I was able to get such a high score after I figured out a "technique" that seems to help a lot. This is how I did it. After releasing the ball, I would follow the ball with my cursor just under it, and when I think that the ball was going to drop onto a particular peg, I would click on the peg to turn it red. You can continue doing that all the way down to the bins. The same technique works on the bins, but you get only one try down there.
If you figure out any other techniques (not "cheats") please share them here in the comments.
One more necessary step which s_noonan did not include above while explaining how to copy/paste a widget is the following: After pasting the widget into the onClick event, you will see in the list of events and variables in the widget code the label "entityIDs". In the data input box for that label you will see a number. You need to change that number to the word: entityID. That way, the widget will get the current entity ID number of the geometry, which will change each time the scene gets loaded.
By the way, I noticed that "pos" in the widget works quite differently than the regular pos in geoms. It seems to act like a position within the display regardless of the zoom or pan settings. It ensures that the widget is always displayed no matter where the parent geometry is located in the Algodoo world coordinate system. That's all I figured out so far, but do you have more to add concerning widgets and how they function?
Good job on reproducing the experiment with Algodoo but there are a few things that are not quite accurate, which may or may not affect the accuracy of the results. For one, a modern bullet is elongated, not spherical. For another (which was completely overlooked in Varitasium's video) is the fact that a bullet rotates on its axis at very high RPM due to the rifling in the gun barrel. That spinning of the bullet may have some effect on how the block of wood behaves while the bullet is penetrating it.
I would love to duplicate the experiment in "real life" but unfortunately, I no longer live in a rural area where I can shoot my guns as much as I wanted to. Now I live in a city where I would get arrested for discharging a firearm for no good reason. Anyhow, this is a very interesting physics experiment!
JuanDa -- You really should learn how to properly write script before you try teaching it to other people. Your scripts in this scene are very poor examples. Seriously.
Hey, s_noonan..... I have an idea that would increase the "wow factor" of this scene. Have the light man walk along a laser beam!
UPDATE: As soon as I saw your scene, I got the idea of making the guy (or person, to be P.C.) walk on top of a laser beam. The "solid lasers" were already invented as part of an older scene that I uploaded, and so it was an easy task to simply copy/paste them into your scene! We make a great team, don't we?
s_noonan -- Thanks for the kudos and the suggestion.
Quote: "For some reason "Walking on Sunshine" is playing in my head when I watch this scene."
That's because my scene has special code in it that transmits music directly from the executable code in your computer to the neurons in your brain. I hid the code very cleverly, so don't bother trying to locate it.
Hey, I gotta run because there are two large men in black suits and dark sunglasses standing at my front door insisting that I let them in. C'ya!
Thanks for the suggestion. I'm sure there are thousands of different variations that can be done to this scene (or to ANY scene, for that matter). When (or if) I decide to make any edits to this scene, I'll give your code a try.
When you "draw letters" in order to transmit an idea or a message to another person is still called TEXT. Text is the message itself, not how you form the letters.