Browse Search Popular Register Upload Rules User list Login:
Search:
Sorry for super late response, I was making the world's largest sandwich. The tip of the ship is sticky, and it can stick to the asteroid.
ScienceSimulations - No, not with my knowledge at that time. I could update it now, but meh.
FRA32 - I'm much better at scripting now, but I still hit a problem here and there. Currently, I'm looking for a way to read the information of a spring's endpoint through the spring. I already know how to read information from the OBJECT the endpoint is attached to, but not from the ENDPOINT itself. Do you know how?
Personally I like this system, it's kind of poetic in a way, the fact that it sustains itself without the need for an outside energy source.
JakubKubo, this concept is cool, and super useful! But do you know of a way for the spring's code to refer not to the object the endpoint is attached to, but the endpoint itself? Like if I wanted to read the size of an endpoint?
Thanks, Xray!
Thanks, MyNameIsThis!
I translated it, ScienceSimulations, it says "Well done, comrade!"

Спасибо, рентген!
The spring's target length is really high for how close the endpoints are, if you reduce the target length the texture becomes coherent.
That's pretty incredible!
(please excuse my posting of more than 3 scenes a day, got a lot done in the last 24h, also I have no idea who's day we're going by, which timezone? Or is it no 4 scenes should be within any arbitrary 24h period?)
Last edited at 2022/01/23 21:18:34 by UnityDogGaming04
So it's based on the UTC timezone? Good, so there isn't confusion from user to user.
Hahehoohoo, funny!
Thanks, Scisim!
...can I call you that? Lolol
Super cool and super comprehensive!
However, the contrast between cyan and white is really low, meaning they look super similar. I made a scene a lot like this, with red and green instead, and it's much easier to see what's going on!
Otherwise, good job! 10/10!
Yeah, that happens. Sometimes an environmental condition causes a certain input, and said input goes right back and causes the environmental condition. Like if positive vertical velocity causes both legs to push off the ground, it will keep pushing more and more, until it leaves the ground and can't push anymore!
Last edited at 2021/10/12 04:52:55 by UnityDogGaming04
Scisim - probably, right now I'm experimenting with the stuff in this scene. But once I get bored of it, and the light hits all the lakes in just the right way, I'll update this game some more! :lol:
Well, I'd like to know what you want to see, Scisim! Since I don't have much to do for the weekend, and I get almost no suggestions anyway, be my guest! What'll the next new features be?
MyNameIsThis - What do you mean?
Nice, Scisim!
Xray isn't gonna ban you for an ugly face that scared a little baby...
This illusion hasn't ever worked on me, which is weird, didn't even work the first time, I knew something was wrong right away.
MyNameIsThis - Read the description, it's bigger.
Nice, that's pretty dope.
idk, having 5/10 right away seems a bit overrated...
I sure do, now that I can use a spring to move local variables around, I can do just about everything!
Nice! Since there's an environmental input (the sensor), it would be awesome to have some environmental outputs, like a controlled thruster, or a controlled motor and servo?
100/10
Love the changes!
But the moving photon clock should tick slower.
Ok, from left to right:
Bottom-heavy Bill
Obfuscated Octopus
and Maurice
There is, but it is very difficult to program in with just one gravitational body, let alone two, let alone two in motion. There may be a super simple forecasting system put in place if I ever figure it out, but for now what you see is just about all I can do.
previous | 1 … 22 23 24 25 26 … 35 | next