hmmmm... let me think
my computer almost never lags. for this scene it lagged like heck!
remember that there is ALREADY an invisible circle behind the wheel (select in between the spokes) and add the center hinge to that invisible circle. it works better that way
these wheels where an of and on side project but i would have to say total time including coloring probably took less than two hours. Plus i only made one spoke then copied and rotated it by 72 degrees in order to get 5 spokes
any other questions? i will be happy to answer
(this is not how i make cars but you may want to look at this link:)
http://www.algodoo.com/algobox/details.php?id=36700
epic awesome and good to learn from as well (though i learned by the old tutorial)
you can see what i learned in the gun right next to this on the popular pages right next to this one. (as of this comment)
ahhh... memories of my first truck, and what my vehicles used to look like
10/10 for memories
a few tips:
dont actually make the wheels out of rubber
take a look at my rim tutorial (method 2) and at my old flatbed tow truck's wheels. then try to see if you can make something similar
this is fairly good for a first upload, so i give you that
unlike many first cars that dont have suspension and are just texture cutouts, this is actually good
keep up the good work here! I look forward to future scenes from you
be sure to rate my KTM 990. it is my best scene
i would say it is probably against the rules because KERS has the word kenetic in it.
i do like this idea though
the only thing is that human error may increase its power, if it sits then it twitches sometimes and makes the battery go up
oooh nice changes to the looks
minus maybe the wheels, you forgot to but a black circle behind the rim part and make the wheels only very dark grey
and the wheels arent shiny...
i do like the beauty changes, they make the vehicle look much better
good job here, it is good looking in some spots and not so much on others
the front area is good
the back (minus the lights) is good
however there are questionable shadings on the bottom of the car
and the wheels are less than good
take a look at my rim tutorial for help with the wheels
great collab
i cant really find any glaring mistakes except for the hinges being visible
i do have a suggestion though: show off the engine
and make the exaust a bit less harsh (POLLUTION out the ...)
as far as the body goes it is all good
but the BFGoodrich, Eagle sx/4, and pro rallie look like they were afterthoughts
the only other thing is it seems like some of the roof should have a bit of red
definitly better than an individual thing since it has more flaws worked out
Great job guys
ok 20
i am only 14 so i dont own a car to make
but oh well i will make my dad's cars (68 charger; 67 polara)
anyways my first impression from the sceenshot little picture was:
"hmmm who found that nice texture?"
and then i realized it wasnt a texture! i had to click it bigger though!!
i would suggest changing the front to match the perspective of the rest of the car and call it 3D. because it looks like you where looking from the front a little bit
the shadings are very nice and the colors look great
the reverse is fast and the breaking takes ages. (so long i gave up trying to stop...)