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A good indicator of whether an object will break apart past a certain distance is to compare its physical size to its sphere of influence, the roughly spherical region surrounding it such that any object within this bubble is most strongly effected by the object, and not as strongly by other objects surrounding it
86.85s, my first time!
84.87
what launches? what are the controls?
Xray - But, the act of measuring is, itself, also influenced by this hypothetical bias. trying to measure light travelling back and forth assumes light travels the same speed both directions. Veritasium has a good video explaining this in YouTube. He shows that it's impossible to know, for example, exactly when a signal sent to Mars is recieved. If you no longer assume light travels both ways at the same speed, and instead takes all back-and-forth trips such that the average speed is c, the moment at which a signal reflects cannot be known. However, if there are three satellites in an equilateral triangle formation, this may make it possible to detect a speed bias. While it's super unlikely that light travels at different speeds during a round trip, it is impossible to prove that light doesn't do such a thing, while using a straight-line round trip measurer.
Xray - I'm aware of that, it's still in progress and soon enough, I might have the actual appearances of the creatures in the scene. Before then, I have to replace all the springs with ones of the correct length and actual stiffness.
I don't know how you did this, but it's amazing! 100/10!
Ooh, cool! 50/10
Oh my. If I can help, it's spelled resonant and resonance.
My recommendation: Fourier curves (though these are super tricky to use), or bezier curves (much easier in comparison). Just look up how bezier curves are defined, and practice making paths with them.
It looks like none of them. They all generate a different pattern, none of which match the bottom pattern.
Xray - I think what he means is sdkjvnreiurnjnflfirenlfijnrk, unless by "hgfcxcvbhjkki" he means enhdhfjemdnffhejdfven, then what he really means is asnlckjsnvduivndjknlkvjndflkjvndioviurjjdskkjvsndh­lfeufs. Hope this clears it up!
Oh, forgive me. Making the same mistakes every time. the moon is off to the right and the controls are WASD.
Also, the stuff off to the top right is the "True" stuff of the scene, like where the planets are in real life. The stuff around the origin is the "Model" stuff, think a 3d model of the solar system.
Yes, I am aware of the double planet and double moon, it's intentional. It's really hard to explain, but the bigger stuff near [1528.0, 1536.0] is what you say it is, the real rocket, the real planet and moon. The stuff about the origin is a scale model of the bigger stuff, only representing the real stuff, a bit like a screen representing the internal state of a computer. You're meant to look at the scale model to use the scene, because just like in real life, you can't know where the moon or a satellite is without measuring and putting together a visual model.
So... then it's not really a working piano... is it?
Yes, that was intentional. I edited the title to state that the four lasers intersect at the measured position of the rocket, down in the scale model. If you move the rocket around, you can see that the intersection moves around just like the rocket does all the way out there. It's sort of like a radar screen!
I think this is just a weird feature of the collision engine. If an object is intersecting another object but it's moving out of there fast enough already, the collision is not executed. this is to prevent more violent collisions to occur, resulting in new energy out of nowhere.
That's precisely the scene that inspired my first creation with these to be delay line memory! I'm about to add a fifth neuron type, one that idles at 1 and multiplies its inputs instead of adding.
actually, the smaller, the faster
But it's just attraction, not really intelligent at all.
Last edited at 2021/09/26 22:44:30 by UnityDogGaming04
You know you can correct it, right?
I don't know where it went... I swear I posted it, I'll remake it. Here it is:
http://www.algodoo.com/algobox/details.php?id=243909
Thanks, pretty unorthodox yet very effective.
Sweet! If you want to do an entry to any of my contest things, write @UnityDogGaming04, because if I didn't catch this in the new section I would otherwise have never seen it! I'll add you to the board!
I think this breaks one of the rules, that being thrusters.
why leave the clouds and bright blue sky on?
Beams000 - Thanks!

MyNameIsThis - The lag warning is for people with slower computers. It runs at 40% ish speed on my relatively new computer, so someone with an even older computer might have worse lag.
Done and done! Particles are born and die for as long as there are living particles!
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