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credit kilinich for his wing(which also has too much of a circle radius).
needs a wing, rocket engine, and rocket barrages:lol:
still, very good, 10/10.
the calculation errors remind me of an old intel processor, which stated that 1+1 = 1.999999486...
i like the idea of spawning pens instead of huge circles.
technically that was a hidden magazine. also, it was not your idea.
the sway happens because of the weight. i've arbitrarily made the bus heavier than it should be, and the bridge lightier
Last edited at 2009/12/24 21:15:33 by RA2lover
if you set a really high gravity, the rocket wouldn't be able to lift itself...
Bronie12345 was the first to post on phunbox a rotary collision engine(as far as i know).
sorry for misunderstanding
Last edited at 2009/12/28 17:54:36 by RA2lover
nice job, hovewer it looks like you'll need more collision groups...
I don't think anyone could support 20+ Gs that suddenly without getting crushed.
i can say there was more time spent into the vehicle than the gun itself.
you can decrease sph particle size by using the console.
spring bullets have already been made before. alot.
alobox and hearth... lol

nice idea anyways, so 10/10
the "made in russia" text box collides with A. also, there is a $4 hidden somewhere in the scene...:P
some reallife cannons are indeed automatic, like naval guns(shells are too heavy for one to carry).
Also, credit Kilinich for the K-wing kit(which its the reason it doesn't work on phun).
in that one the main reason is the angle of attack, not the water itself
it was made in algodoo. idk if it does work with phun(hovewer i used some very long length springs, and algodoo uses a new spring system. the springs get reseted to their normal strength(0.25) ifthere is no strength variable in the springs(algodoo uses a "constant" variable. i think that's what happened. so, don't rate it down just because it doesn't work on phun, ok?
Last edited at 2010/01/01 21:31:36 by RA2lover
you could just use the edit button instead of posting a new scene
there's no way to do it
i lol'd at the bumpy ride while the ragdoll still keeps itself alive. also... CONTROLLERACC, BOO!
you can just declare [0, 0].
lol, it just spawns 2 boxes, 2 circles, 3 fixates and a spring.
i've seen much more complicated scripts(some exceeding 1000 lines) before
i was the RA2unit maker, just in case you forget it again:lol:

it's a nice unarmed battlemech, but it needs a realistic tonnage.
Last edited at 2010/01/04 13:10:37 by RA2lover
spring length messed up upon saving rendering the weapon useless.
you can set the motors on the ra2unit to "auto-brake", or just set its speed to 0 rpm, rendering it(almost)useless(it works as ballast and as an airbrake should you get too much speed)
also, it's got too much grip!
the reason the phunbox guns don't have such fast fire rates is called sim.frequency. if you move the mechanisms too fast, then they'll overlap eachother with the default sim.frequency. that also limits the power a catridge can have(because casing or bullet will end up getting past the killer, which also happens from time to time on your weapon).

Also, make sure to remember them to reset their frequencies back to 100hz
giving credits to keppo doesn't hurt.
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