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Just breaks into a million squares ... :|
Yeh, it's very steampunk. I love it. Try simulated aerodynamics for stability when it is "flying". I think it's a fine entry for 2011 scene contest :tup:
You still use amateur polygon shading. Shade textures are 10X better.
I am building the 1935 Hughes H-1 Racer. I will show you it is a fine example of shading and reflections using textures. Compare polygon shading to my aircraft, you can see it's inferior :yum:
Mine will.
Take a look and get some tips! :yum:
Good luck! :tup:
Freakishly complex...
Yes all great ideas, but you know i am not script genius 8|

Why don't you try? P.S. I am using this sort of exhaust in a helicopter I am making. But it will be better than this.
Really great quality of crash, great! ;)
I like it handles well like a real RC buggy. I use Spektrum radio too, though I fly helicopters. Advice is to make a longer more exciting route. 8/10 good job! :yum:
Wow! I can't believe how good this crash is. Fantastic helicopter, pretty good feel. I will have to have a good look at how you make this crash effect, and maybe use it in my future choppers. _o_

P.S. This helicopter is not really simulation aerodynamics, check out the chopper I just uploaded, it's 5 scenes to the right of this one :yum: it's a sim.

Almost forgot: 10/10! I want to see the final. 8|
Last edited at 2011/04/13 15:18:59 by Dare
Oh sorry, I misinterpret :yum:

I fly RC helicopters too! Only since last year though, I'm currently flying a T-rex 450 with Spekky DX7 transmitter. Getting better :zzz:

Thanks for good rating and comment, I'm chatting to Nxdt right now over Xfire and we are talking about how good ur scenes are _o_ Nxdt and I are good friends, though we only met over Internet.
Thanks for the good word! :zzz:
Ahem, I am not beginner :yum:

I fly for 1 year, I learnt quick and am getting into some 3D now.
Well yeh ... what did you just join Algobox yesterday? There is no chance of any Algodoo scene working in Phun. Everyone knows that already ... :zzz:

I suggest purchasing Algodoo (totally worth it) or getting the Algodoo demo.
Same old hinge and wheel, different body. I just can't see this going anywhere.

Try functioning collision/spring/spawn engines, cool routes, mini-games (your Zombie Apocalypse series was great), cool tech (e.g. softwheels), dashboards and other things to make your vehicles stand out from the rest.

Good work, keep going. :)
Reverse engineer. How do you think I learnt everything I know now?
@Gear97
Yes, lover and flying machine pilot.
I see how it works now, you make crash effect occur based on how hard you crash the helicopter (hinge impulse break limit). Very clever! :y
All scenes start with "5" rating. It's default.
I know I said I said I figured out how it works, you didn't have to explain. :yum:

Dare 2011/04/14 09:22:16
I see how it works now, you make crash effect occur based on how hard you crash the helicopter (hinge impulse break limit). Very clever! :y


Thanks anyway, good to have clarification.
WOW. How did you get all of those extra boxes in the script menu? And is there a way to convert the speed of the circle into box text? _o_
It depends on what value (m/s, km/h etc.) your velocity reader is displaying in. If it's m/s, then simply compare speed of your velocity reader to Geom > Context menu > Information > Velocity. If speeds are the same, your velocity reader is 100% accurate.
@Kilinich
Damn, didn't see that one ... oh and how do you calculate engine power and RPM?

@Gear97
Might update it with more power so just wait :yum:
@Mr. crash
Shake is from engine torque. Glue it to a heavy object, no more shaking.
The man is back :blink:

As for the gun, occasional jamming, not often at all. Mechanical precision at its best.
_o_ 10/10.
Scale for now! I begin my gliding course on May 1st to become real pilot.
Wow, very nice work with timing the guns!
Ah yes you're right. I knew I was doing something wrong, but I couldn't think what. Thanks, fixed for both. What you think of engine anyway?
Hey it's good. I suggest you lower power a little, but for good performance increase max speed. Nice scene.
@Under Ground
Obviously a Ford GT is going to look like another Ford GT :yum:
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