I am building the 1935 Hughes H-1 Racer. I will show you it is a fine example of shading and reflections using textures. Compare polygon shading to my aircraft, you can see it's inferior
I like it handles well like a real RC buggy. I use Spektrum radio too, though I fly helicopters. Advice is to make a longer more exciting route. 8/10 good job!
Wow! I can't believe how good this crash is. Fantastic helicopter, pretty good feel. I will have to have a good look at how you make this crash effect, and maybe use it in my future choppers.
P.S. This helicopter is not really simulation aerodynamics, check out the chopper I just uploaded, it's 5 scenes to the right of this one it's a sim.
I fly RC helicopters too! Only since last year though, I'm currently flying a T-rex 450 with Spekky DX7 transmitter. Getting better
Thanks for good rating and comment, I'm chatting to Nxdt right now over Xfire and we are talking about how good ur scenes are Nxdt and I are good friends, though we only met over Internet.
Same old hinge and wheel, different body. I just can't see this going anywhere.
Try functioning collision/spring/spawn engines, cool routes, mini-games (your Zombie Apocalypse series was great), cool tech (e.g. softwheels), dashboards and other things to make your vehicles stand out from the rest.
I know I said I said I figured out how it works, you didn't have to explain.
Dare 2011/04/14 09:22:16
I see how it works now, you make crash effect occur based on how hard you crash the helicopter (hinge impulse break limit). Very clever!
It depends on what value (m/s, km/h etc.) your velocity reader is displaying in. If it's m/s, then simply compare speed of your velocity reader to Geom > Context menu > Information > Velocity. If speeds are the same, your velocity reader is 100% accurate.