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Faytree - Thanks. :)
I look damn pretty too, but I probably should get a haircut. :blush:
Controls?
Nice job! Love those explosions! :tup:
Please explain how to play the game. What are the controls?
I don't have an iphone and so I don't know how this game is supposed to work. The instruction in the scene says something about a "slice tool above" but I don't see a slice tool. Also, I pressed the S key as instructed, but then nothing happens. Please describe object of the game, and what controls (keys) need to be pressed to make something happen. Thanks!

EDIT: Never mind! I figured out what happened. Your mechanism that launches the fruit was jammed. After I freed the fruit, it started working, and I figured out that you were referring to the Algodoo slice tool. :blush:
Last edited at 2013/05/19 22:51:38 by Xray
Hi,
What is that orange colored bar-code thing in the right corner of the scene?
Не могли бы вы написать на английском языке?
I know that the scene has some issues. I was debating whether I should publicize it in its "not so perfect" condition, but I made the decision to release it so that people can see what is possible with Algodoo besides the usual 2D motions. I plan to work on it to see if I can improve it, or maybe I'll just work on a completely new scene that uses these 3D motion concepts.

Thanks guys for your comments!
Nice looking engine! I wouldn't call it "3D", but the shaded textures look pretty cool.

How is it "throttleable"? What keys increase/decrease RPM's?
Thanks for the explanation. And I agree with s_noonan. You did an excellent job on this scene. It really looks and runs great! _o_
What an absolutely brilliant concept! The toothbrush company must have made millions on that idea.

Except for one or two tenacious water droplets that seem to want to stick to the bristles, the scene works well. :tup:
Um... The scene is unstable. The black bar on the left side starts to shake like crazy as soon as I start the scene. It needs work.
lololoer - You should ask this type of question in the Algodoo forum.

Thanks
It would be better to use someone else's picture instead of your own. :lol:
You must be bored again! I noticed that when you are bored, you make a scene that shows that goofy face when a button is pressed. Remember when you asked me for suggestions for a scene for you to make, and I suggested that you look through the Algobox archives in order to get some ideas? You really should do that instead of making more scenes with that stupid goofy face. Make a scene that is either useful or educational. Just a friendly suggestion from another Algodooer!

So, no more scenes with that goofy face, Okay? :tup:
If you're bored, you should go outside and take a walk. You do get out of the house once in a while, don't you? :huh:
They are so light that they are essentially helium balloons. That's cheating!! :lol:
If you can implement true PID control as you did in your Matt Balancing Spoon scene, then you will have a truly impressive scene! :tup:
Last edited at 2013/05/25 00:54:21 by Xray
[quote}Your first statement that "They are so light that they are essentially helium balloons" is false. [/quote]

OOPS! I was reading the value incorrectly. When I saw the value "2-80 kg/m2", which is the combined densities of both the circle and the box, for some dumb reason I was thinking it was a single density of "2^-80 kg/m2"! DUH! :lol:

[quote]What do you think about the code in the "update" event of the circles?
[/quote]

Very clever using the density value to correct the balance. It may not be the tight control that PID provides, but it does seem to work! :tup:

[quote] Sounds like you would be impressed with greater complexity, but a simpler solution may be more elegant. You will have to dig deeper to find out how this really works. [/quote]

Well, complexity does have its place, but I prefer the "Occam's Razor" philosophy of simple is better. I believe I did figure out how it works, and yes, it did require some digging. Again, very clever!
Got it! Attached circles hidden in collision layer J act as counter-balances. No control script needed. Did I get it this time? :)
You fooled me because I had no reason to believe that you would put fake code in a scene. You are a talented engineer who has produced some clever designs and clever coding, and it looked like your fake code could actually work. That's why your fake code was so deceptive! Nice work. :tup: (I'll see if I can fool YOU some time in the future when you least expect it! :lol: )
faytree - I'm glad I made your day! :)

Your motorbike scene is pretty good. I especially like the brake light for some reason. :lol: Nice job! :tup:
If you zoom out some, and then highlight the area just below the main image, you will see 54 hidden boxes which contain each of the animated gif images. I created an array in the console which contains all the links to the 54 images. I then access each link in the array by using an array index (local variable "_i"). By incrementing the index with a timer, it cycles through the entire array of image links, and then starts all over again at scene.my.array(0) which contains the first of 54 image links. Simple, huh?
Last edited at 2013/05/26 07:31:47 by Xray
Nice job. Were you planning on making scenes for the other 117 elements? :lol:
Thanks for the comments and the suggested mods, but I wasn't going for accuracy or precision. I just wanted to show a different method of displaying a texture than the usual method. The user can tweak his/her scene any way they want to for various visual effects.
This scene sure looks familiar!

I'm glad that you liked my scene so much that you decided to make a very close copy of it.
Last edited at 2013/05/27 17:50:25 by Xray
Not a new idea. This has been done a number of times before, although the script may be different. Search on "mouse over" to see other similar scenes. (use the quotes in the search)
Last edited at 2013/05/27 18:07:42 by Xray
Please explain what you did and why it's better than the engine that I designed.
This is really cool! Good job on the coding! :tup:
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