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3D Illusion Throttledable Engine

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screenshot of the scene

Author: lethalsquirrel

Group: Default

Filesize: 0.57 MB

Date added: 2013-05-22

Rating: 5.8

Downloads: 2925

Views: 642

Comments: 12

Ratings: 5

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

DISCLAIMER!!!

I know the valves do not open and shut at the right timing.
This is just a proof of concept.
Getting them to open and close at the right time with this type of engine was a pain in the ass, so I just gave up )|(
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Nice looking engine! I wouldn't call it "3D", but the shaded textures look pretty cool.

How is it "throttleable"? What keys increase/decrease RPM's?
Up and down arrows:)

and I meant its an illusion of 3D, not actually 3d. Ive never seen another engine in algodoo that show's the crank that way.
This is what I needed your help with on the forum btw xD
Thanks for the help! _o_
Looks good. Runs smooth. I like how everything is balanced and there is very little vibration even at high speeds.:tup: :tup:
Thanks for the explanation. And I agree with s_noonan. You did an excellent job on this scene. It really looks and runs great! _o_
I like it
All is rally good on your scene ! just add a constant variable on the cilindres to change the level darkness of the shadows to make them a little bit more 3D
according with the cilindres' position ; to front or to back in 3D plane, in algodoo (y) pos :tup:
like : is the cilindre going up? {cilindre color = Shaded}:{cilindre color = illuminated}
make a geom (call it positionx = scene.my.xgeom1; and scene.my.ygeom1 to y pos, then do the same to cilindre, calculate the distance between both objects (((x1 - x2)^2)-((y1 - y2)^2))^0.5) ,here xray tells us how to know (coding something) if an object is going up or down given that the distance increases or decreases) on algodoo: scene.my.(GoingUp)? {scene.my.cilindrecolor = shaded}:{scene.my.cilindrecolor = illuminated} :yum:
Last edited at 2013/05/22 16:15:08 by lololoer
I don't understand why I deserved a downrank :(
Nice to see some of the 'oldys' still active. Good stuff.
I'll be here as long as algodoo exists!