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I'd rather have this. Shade textures will always be king, you look silly if you actually bother with 50+ pieces to get a shading effect from 1 gradient.
^ This kid goes around rating everyone but hasn't uploaded a single scene :P
Hehe, I get 60FPS on mine.
Thanks much! :*)
Woah! I may be a texture whore (ha), but I do not rate a good scene a 1. This is a fine scene, very well done. You can choose to shade however you want, but I will keep my opinion and will not take it out on anyone else. 8|
But this shows the people there is no need for complex variables and scripting like in your engine. I don't get how yours works either. My one is nice and simple.

You yourself are always talking about using minimal resources, so here you go!

Besides, old-style piston looks really nice in an engine, so I think I will keep developing this one. I just want to see what I can get out of it.
Thanks, I am building a scale 9C rotary engine from World War 1 using this engine concept, so I think you can see why this type of engine will be more suited than yours.

This one can be easily adapted, it's easy to tune up and easy to scale. And more.

So building a 9 cylinder engine will have more pistons, and I will obviously tune up power. P.S. Power can also be adjusted via sim.frequency for this one you know! Just increase it, it is based on collision so it improves engine efficiency too. _o_
Thank you! I tried to make everything nice and simple. These same principles apply to all collision engines, so now you know how every single collision engine on Algobox basically works! ;)
Now how is anyone supposed to have a nice day after a devastating explosion like that?

No but seriously, that was totally awesome!! I love the effect. 10. _o_
Well you are gonna be stoked about what I am working on then...

Fully functioning 9 cylinder rotary engine from WW1, and I'm gonna spice it up with nice gradients and working mechanical parts :yum:
Even simpler than mine! I think it would be easy to turn this into a piston-driven engine. Nice! I continue to work on my rotary engine from WW1.
FFS caleb, stop asking everyone else to make stuff and make something yourself?
For me I can get to the other side of the runway before exploding :yum:

I think you should try and remake this scene, or find problem and fix it.

Good to see you back man! :tup:
@TC42
No, video is just for an example. My rotary engine is of original design. Thanks.
<_< Are you actually joking? How old are you? How can you not make a scene?! It just boggles the mind.

You don't know how to upload it. Try the upload button. :huh:
@Gent
Next comes Le Rhone 9C :y
I just can't see why u can't upload. You press the upload button, you choose a file, you put in a (good) description and that's it. There is nothing difficult about it.
Wow, thanks guys! Glad you like it.

Kilinich, I'm a good boy? Because I have evolved my engine well? :)
Thanks brother! Yes looks are always as important as functionality to me. So far I have lots of 10s, I hope to get a few people favouring this scene. :)
@Gear97
Thanks! Just you wait for V2. :)
Just another radial, why not make it different from all the others? :tup:
It's easy if you "reverse engineer". I just found some cross sections of rotaries on the Internet, learnt about the mechanics and rebuilt in Algodoo. Of course that is basically how I did it, there is a lot more too it than that. Good luck with it! :zzz:
So, are you saying it should spin CW or CCW? It works both was, so I can just put an anti-rotation bracket on V2.
U don't need to teach him. It's called reverse engineering.
Yes ... and then you choose your one. Just search for the file name and choose it.
Spawners very dodgy at high speeds. But apart from that I like the massive power.

Just wait for my V2 8|
Perhaps you should mention in that tutorial what sim.frequency is (I'm sure a few won't know) and that you can also change it thru the console.
Yeh I know it's all out of time, I don't know how to make it in time. I guess I could use c-gears, but I wouldn't know where to start. Maybe make a tut? Valves are by far the hardest part of an engine in Algodoo. :)

Thanks for the nice comments and ratings, you are engine pro ;)
Of course I am reading what he is saying. He's clearly stupid if he can't even find a scene amongst the default ones that come up.
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