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Danke, sie müssen einfach in update scene.camera.zoom = 10; scene.camera.pan = [1, 1] schreiben, es kommt darauf an welche position sie möchten oder wie weit sie den zoom einstellen möchten :tup: .
The children will find beneficial.:tup:
you could do a whole book:D
Sorry, this comment not on the scene fits. You can certainly just use any pictures in Algoobox from the Internet. That's why I was wondering where did you get your images from your scenes.:huh:
Xray - How do you know if the images are nocopyright?
Last edited at 2017/05/26 13:10:48 by FLO1
Xray - And the other images such as Ant game hungry for example at your other scene?
Thanks for the suggestion, I wanted with the game attest that ;) :

https://youtu.be/rqIruDFvYdY?t=39m35s
Last edited at 2017/06/05 17:14:37 by FLO1
To first make a rectangle with the size [6.3000011, 6.25], in the rectangle you write the script with update pure:

(e)=>{
    Cost:=math.mod(math.toInt(20*(scene.my.go)),10);
    [{
        Texture = "IMG00000.bmp"
    }, {
        Texture = "IMG00002.bmp"
    }, {
        Texture = "IMG00004.bmp"
    }, {
        Texture = "IMG00006.bmp"
    }, {
        Texture = "IMG00008.bmp"
    }, {
        Texture = "IMG00010.bmp"
    }, {
        Texture = "IMG00012.bmp"
    }, {
        Texture = "IMG00014.bmp"
    }, {
        Texture = "IMG00018.bmp"
    }, {
        Texture = "IMG00020.bmp";
        Scene.my.finish = 1
    }] (Cost) ()
}

And at texturematrix [0.16042809, 0.0, -0.47679424, 0.0, 0.16042809, 0.51677275, 0.0, 0.0, 1.0]


And at poststep:

(e)=>{
    Scene.my.finish == 1? {
        Update = (e) => {colorHSVA = colorHSVA - [0.0, 0.0, 0.01, 0.0]};poststep=(e)=>{}
    }: {};
scene.my.go2 == 1 ? {
color = [1.0, 1.0, 1.0, 1.0]
} : {}
}

And the rectangle is at collideset 0 and color black. Now you stick the bomb and the rectangle together in the bomb you write
onCollide
 
(e)=>{
    Scene.my.go2 = 1;
color=[0.0, 0.0, 0.0, 0.0];
drawborder=false;density=+inf
}

And postStep

(e)=>{
    Scene.my.go2 == 1? {
        Scene.my.go = scene.my.go + 0.0167
    }: {}
}

Do not forget to write to the console scene.my.go = 0.Write also with all two with inertiaMultiplier + inf purely.
Last edited at 2017/06/07 14:06:08 by FLO1
may I in your google+ Communitie? I already have a request sent.:D
Last edited at 2017/06/24 15:39:24 by FLO1
OK, thank you
When am I allowed in the community?
my accession request is not accepted in the community.
Thank you
Last edited at 2017/11/03 15:43:06 by FLO1
Nice game.
For better control Use this:
(e) = > {
Keys. Isdown ( "right ")? {
Vel = [10, 0]
} : {
Vel = [0, 0]
} + {
Keys. Isdown ( "left ")? {
Vel = [-10, 0]
} : {
Vel = [0, 0]
} + {
Keys. Isdown ( "up ")? {
Vel = [0, 10]
} : {
Vel = [0, 0]
} + {
Keys. Isdown ( "down ")? {
Vel = [0,-10]
} : {
Vel = [0, 0]
}
}
}
}
}
@The linkage
I agree with you. I ran away, because I couldn't stand this crap anymore. I've always developed games so far, but it just became too dumb with the kids! Now I used a game engine and am very happy with it.
For all the people who are interested in game development:
https://godotengine.org/
Thank you very much!
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