Možeš birati šta da se s čim sudara - desni klik i Sudaranje, pa odabereš neko drugo slovo. A se sudara s A, B sa B, AB s A i s B itd.
U gornjoj alatnoj traci ima jedan upitnik. Na tome možeš naučiti osnove Algodoo-a.
There should be no air friction. That's why the planets collide with the Sun. To send them into orbit, go to the "Velocities" menu and press "Send into orbit" for every planet individually.
Nice thing, working great.
As for custom thumbnails, I had put a tutorial on the forum about it some time ago, but it was removed. Fortunately, I have it saved so here it is: https://dl.dropbox.com/u/ … L/tut.html
~10 years later. I apologize. There are still some errors. Most importantly, the incoming wave should stretch instead of changing speed with respect to us. Also note that stars (and other things) emit a range of wavelengths. In this simulation, there is only one wavelength.
@JPgamersmines15
For the waves, I use textures (images). To make them move, I use Thyme scripting.
For moving the incoming wave texture, there is some hidden thing colliding the box with the wave texture with a script that shifts the texture by a bit on every collision:
[code]
onCollide = (e)=>{
e.other.texturematrix = e.other.texturematrix + {
[0, 0, scene.my.speed + 0.005, 0, 0, 0, 0, 0, 0]
};
}
[/code]
For the screen wave, there is a laser doing something similar to shift the texture.