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Like in an american movie!
:tup:
It looks very nice.
Hi, Ich bin nicht Deutsch:P
Awesome!_o_
Drago mi je da vidim Hrvata ovdje.

Da li koristiš hrvatski jezik u Algodoo-u?
Ako nađeš neku grešku u prijevodu, molim te, reci mi.
Možeš birati šta da se s čim sudara - desni klik i Sudaranje, pa odabereš neko drugo slovo. A se sudara s A, B sa B, AB s A i s B itd.
U gornjoj alatnoj traci ima jedan upitnik. Na tome možeš naučiti osnove Algodoo-a.
U naslovu piše truckmania umjesto trackmania.
...i btu
Last edited at 2012/01/12 21:49:38 by ivan
You have very nice scenes.:tup:
Very fun and awesome looking:tup:
10/10
I would say it's Golf II.
Last edited at 2012/08/20 13:48:21 by ivan
Very nice! I drove it all the way around.
There should be no air friction. That's why the planets collide with the Sun. To send them into orbit, go to the "Velocities" menu and press "Send into orbit" for every planet individually.
Interesting scene:tup:
10 for the uniqueness.
[testcomment]
Last edited at 2012/10/31 17:51:35 by ivan
Nice thing, working great.:tup:
As for custom thumbnails, I had put a tutorial on the forum about it some time ago, but it was removed. Fortunately, I have it saved so here it is: https://dl.dropbox.com/u/ … L/tut.html
Last edited at 2012/10/31 18:13:21 by ivan
Excellently work!:tup:
The only thing missing are sounds (which are unfortunately not supported by Algodoo).
You can hold the [H] key to to move it to the cursor position (as described in the description as well as in the game).
Cheers!
Last edited at 2013/08/06 22:19:50 by ivan
Amazing animation :tup:
Thank you for your comments!
~10 years later. I apologize. There are still some errors. Most importantly, the incoming wave should stretch instead of changing speed with respect to us. Also note that stars (and other things) emit a range of wavelengths. In this simulation, there is only one wavelength.

@JPgamersmines15
For the waves, I use textures (images). To make them move, I use Thyme scripting.

For moving the incoming wave texture, there is some hidden thing colliding the box with the wave texture with a script that shifts the texture by a bit on every collision:
[code]
onCollide = (e)=>{
e.other.texturematrix = e.other.texturematrix + {
[0, 0, scene.my.speed + 0.005, 0, 0, 0, 0, 0, 0]
};
}
[/code]

For the screen wave, there is a laser doing something similar to shift the texture.

Congratulations on getting UV!
Last edited at 2021/11/06 23:11:31 by ivan
Hi! I made a reply here a bit late. I see you've figured it out:)
I find it quite satisfying.
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