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Hey, my first spawn engines sucked too. But my collide engines, which I've only built one, sucked even more:lol:

I also tested this with my magnet motor from this scene, although I had to make it smaller. http://www.algodoo.com/algobox/details.php?id=94920
Last edited at 2015/02/04 23:49:41 by pnvv
You should make a magnet motor, there tricky at first but when you get them right they're awesome.
Try changing collideset instead of attraction, I've found that it usually works better.
congrats. you killed my graphics card:lol:
I made one that can go over 1000 m/s...
Nice! Much impressed!
A 22 foot tall bike. Good luck finding someone to ride it...
Niiiice! :coolgrin:

Certainly a lot cooler than my frail little Lancia...
Thank you!
Last edited at 2015/02/10 19:40:10 by pnvv
Hey, the Fulvia was a racing car. Even the rallying versions had stiff suspension.
Well, it's a v4 if you were to look at it from the front. Most v4s are just two twins stuck together anyway.
What about NML Cygni? It's almost 200 solar radii bigger than Canis majoris.

But this is friggin cool though. 9/10, you would've gotten a 10 if it had some sort of animation.
Last edited at 2015/02/10 20:18:59 by pnvv
That is correct. Techincally you're right, it's 2 straight engines stuck together. But the Fulvia had a longitudinally mounted engine, so it was as close as I could get to a v4.
Very good work!

Now I need to figure out how to apply this technology to an engine...
Yeah, I knew that. But what I meant was the particles will spawn outside the engine if it is moving.

Sorry about wording that badly, I fall asleep in grammar class all the time...
Last edited at 2015/02/12 23:08:46 by pnvv
:D :D :D :D

You just made my day 200% better.
Oh... god. 54 hp. From a 200 kg engine.

I think it could use a little tuning... :)

For example... the density of the spawned geoms on full throttle is only 100, I think that could be increased.

Also, I did use laser ignition on my Lancia. It actually didn't work too bad, but the engine became very unstable at high revs.
Last edited at 2015/02/13 01:50:32 by pnvv
I found it had a tendency to explode if it were raised above about 400. I think 250-ish is a better number however, it will run very stable at that point; I'll update it tomorrow, my mom's yelling at me to go to bed. it's about 11:00 in the states right now...
Last edited at 2015/02/13 03:41:58 by pnvv
The car itself has almost no textures; the engine has lots of them. I will look at Kilinich's pack, I was having issues as well.

And with the suspension, it probably won't get fixed because this was never intended to be a serious project anyway. I just wanted to be silly :lol:

The engine weighs almost half a ton and has a more truck-like power curve, so I think it would be much happier in a big heavy vehicle instead of a small little race car:tup:
Last edited at 2015/02/13 19:02:12 by pnvv
Yeah... this is kind of a bad design, I will admit. The stroke is far too short, those kinds of things are better for engines that get most power through rpm.

I haven't had any issues with using timetolive as a timing method. I think it actually works quite nicely.
Actually, no, wait, Safari says they got installed but I can't figure out where they went...
ohh ok... i feel like such an idiot :)

It seems like you have to save me on everything these days xD
OK!! I got it installed! I figured it out myself!

But there's a problem...

There's no dark-to-light-to-dark texture, just the other way round. If you don't know what i'm talking about look at my data-munching texture I use currently, there isn't one that matches it in the pack:(
I have a feeling this ride is not up to code.
It only dropped 2 fps? or it dropped TO 2 fps?

My computer is relatively weak, I got 40 fps all day...
I had to mess with the sph settings, cause I wanted the water to have roughly the consistency of mud. I'll fix it ASAP, I guess no more messing with sph from now on:). I think the viscosity is what causes it. Just type sph.viscosity = 0 and might fix it. Can't test it now, I'm on my friend's windows 95 piece of crap :lol:

And I found the fixed AWD to work fine, mostly. But it usually gets very annoying on the stair section..
Last edited at 2015/02/14 22:12:04 by pnvv
This is a hella good piece of technology. But if there's one thing I've noticed, most eccentric (pun intended :lol:) engine designs, even in algodoo, never really get much use. I guess most people think a piston is simple enough.

But I really like this arrangement. I might try to build my own version.
...why did you use algodoo? I think this woild have been easier with Microsoft Paint....
Woo!! I was the 1000th downloader and 100th viewer!:tup:
Yeah, I know. It does that, but the pattern is wrong. I get what you mean tho.

I also think the textures aren't what cause the scene to be huge. Look at my race game, that truck has the same engine and it's a much smaller file.
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