Browse Search Popular Register Upload Rules User list Login:
Search:
The fact that it shoots straight for so far and can hit a wall like that from so far away is what's so perfect about it. I've only ever built two things accurate enough to hit that wall regularly from that distance, and neither of them are rockets. One doesn't work in version 5, and the other would probably need some modification to shoot that far.
Last edited at 2009/03/28 07:26:56 by Frank
Very nice course. Very well thought-out and original.
File is corrupt. Lots of springs have the wrong length. Also, the flippers need to swing back into their starting position faster. I'd suggest springs or weak but fast motors (on top of and opposite the ones for swinging) for that.
Those breakable cars lag ridiculously. WAY too many collisions at once. That happens with perfectly-fitting polygons resting against each other - they collide at every single node point rather than just two or three. Might want to hinge them together so the parts aren't colliding all the time.
Looks nice, but the suspension is weird.
BRILLIANT!
The goombah kills you when you jump on it... needs work.
It looks like a dick on wheels.
fail
I don't think the end is possible. Even after I reconfigured the controls to be more convenient, couldn't get over the third circle before I was crushed.
Interesting. I had a similar idea to make a walker, but it the script would always disappear after working once.
I wouldn't call that a game. You can't control the guy at all and the camera doesn't even follow him. For the amount of effort it must have taken to put that scene together, this was extremely un-fun and pointless.
Meh. Not water and we already know about that bug. Try moving the purple ring.
It took several tries for me, but I figured it out.
Interesting, but completely impractical.
Too big, no controls, course is too short, and the bike's performance is embarrassing.
Make a longish block (about two or three times as long as it is wide usually works the best for me) and hinge it to the body at both ends. Give the motors +inf strength and they will turn the whole body. Very useful glitch.
The "polar9.gif" texture did not load for me. Neat artwork judging by the thumbnail, but the design is crap.
Awesome! 10/10, really great and nicely done.
Neat, but you need to learn how to use CSG. It makes those loops way easier and smoother.
I do believe you're using my legs.
http://www.phunland.com/phunbox/details/16350
Pointless and stupid.
What the hell is this?
Very realistic, except it has major sticking issues.
LAGGITY LAG LAG

The biggest lag-producers are collisions and water. This scene is laggy because it has over five thousand collisions when everything is just sitting there. The cars have 120-130 each. Hinge those polygons together, and use hinges in the building too. And also, learn to edit your scenes rather than making new ones and cluttering up Phunbox.
For a single-shot, that's pretty advanced.
Neat graphic, but otherwise pointless.
Wow, very cool. I tried making a stabilizer like this once without knowing about e.normal, and it never worked nearly as well as this. What exactly is e.normal?
There are better ways to do that.
Easy. The main trouble was the glitching of the course. Use smaller polygons next time.
previous | 1 2 3 4 … 8 | next