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I'm still waiting for that Connect Four 3D version. ;)
Good job! :tup:
There's a lot going on in your scene, but you do not explain what it is you need help with. Please be specific and explain in detail exactly what you need help with. No one can read your mind! :rolleyes:

By the way, it looks like you don't have any script written at all. Most people who know how to script (including me) would be willing to "help" you get something working, but I doubt that anyone will design and write the scripts for all the objects in your scene. At least TRY to make things work, and then people will help you with problems. No one will want to make the entire scene for you!
Last edited at 2016/11/03 06:37:39 by Xray
WOW! Top quality scene, very nicely done!

Found one glitch. The up and down keys do not move the laser support arm because the motor speed is at zero and the torque is very low. Other than that, this scene is AWESOME! _o_
Last edited at 2016/11/04 00:25:03 by Xray
If someone else always writes the script for you then you will never learn how to write script! It's really not hard to learn the basics, but you cannot expect to start learning script by asking another person to write the script for a complex scene. You are being lazy when you do that.

I suggest that you start by reading the tutorials in the Algodoo FORUM. You can also download other people's scenes to learn how they did it. But start with simple scenes. When you have questions about how to do certain things, just ask in the FORUM and someone will help you. You cannot learn to script here on Algobox. It is much better to learn in the forum because people can explain things and show you examples there.

I am telling you what you do not want to hear, but I am telling you the truth. I will help you WHEN you need help but I will not write a long complicated script or an entire scene for you. I doubt that anyone else will do that either.
Are you high on something? :s
O and P? :huh: There's nothing in your scene or in the scene description which says anything about using O and P! But when I clicked on the upper axle that pivots the laser, it shows that the "up" and "down" keys are the controls for it. That's why I mentioned it.

Suggestion: Never assume that users know what control keys to press. Explain every key in the scene description or in the scene itself.

Concerning the unwanted sideways movement, you can dampen movement in the X, Y, or Rotation axes in any object by setting the "velocityDamping" values to a floating point value between zero and one. A setting of 1.0 will severely restrict movement for that particular axis, and a lower value will only gently restrict movement. You can set those values in a script if you want them to change depending on what the object is doing at a particular time or position.

Hope this helps!

EDIT: Oh, by the way, I use PaintShop Pro for editing my images, and I always reduce the file size of each image before saving them so that the final Algodoo file is not too large. You can reduce the file size down to where the image starts to look grainy, and then bump it up a notch.
Last edited at 2016/11/04 20:00:22 by Xray
You are the Algodoo MASTER of walking and running!_o_ I love your life-like dogs. :tup:
@mori-d

Why didn't you acknowledge my compliment? I said something very nice and sincere about you, and you seemed to ignore it. You replied to bluebusters22's question, but made no comment about what I said. :(
Okay, great! Thanks for responding. :) I am happy now!
Last edited at 2016/11/05 06:28:23 by Xray
Zdepth is exactly what it sounds like. It is the relative depth of an object in the Z axis (which is front to back). So, for example, an object with a Zdepth value that is different than another object's Zdepth value will appear either in front of or behind the other object.
OMG! After watching your scene I bit the head off my neighbor's cat when I mistook him for a barbequed turkey drumstick, and then I set my house on fire because I was so dizzy I lit my bed on fire when I thought I was lighting my gas stove. Your scene is EVIL, EVIL, EVIL!!!! :s :bonk: :huh:
@Pootis-Man -

I looked at the targeting script, and it does not look familiar to me, and so I don't know if I could be much help to you.

If the gun "sees through walls", as you said, then maybe what you could do is to allow the turret gun to see the walls, and prevent the gun from shooting when it sees the walls. You can identify a wall by giving it a name. For example, materialName = "wall". Then in your targeting script, you would write something like materialName != "wall" ? {shoot}:{don't shoot}

That script essentially says, "If materialName is not "wall" then go ahead and shoot at target, but if materialName IS "wall" then do not shoot at target.

You will have to figure out the details of how to do that, but that is one way to prevent the gun from shooting through walls!
Last edited at 2016/11/07 19:32:09 by Xray
There's no such word as "phisice". :s :huh:
Last edited at 2016/11/08 00:20:36 by Xray
Um... That?

IDK!
What is funny about not being able to spell words correctly?
I didn't know that there's a game called Phisyce. I thought you were trying to type "Physics".

Okay, never mind!
I'd bet that you're not old enough to vote. You can't even spell correctly, so you're probably just a young child, and children should not poke fun at things that they do not understand.
Sure!
@Pootis-Man,
Variables that begin with an underscore character are local variables, and they will save their values when the scene gets saved. You must define local variables in the geometry that uses them. They cannot be defined in the global scope (such as in the Console). You define them in that text input box in the upper-left corner of all Algodoo objects. So, for example: _motor := false.

The variables that don't always behave the way we expect them to behave are global variables, such as "scene.my." variables. They don't save when transferred from one scene to another. They also have other problems which I don't recall, but you can find more information about variables in the Algodoo forum.

@springhydra56,
Yes, of course more track could be added. Will I add more track to this scene? Probably not. Algodoo does not use sound because the creator of the program did not give it the ability to produce sound. A couple of Algodoo users figured out a way to make Algodoo play sound files, but it's fairly complex and requires loading and executing external software from other websites which is always a risky thing to do. Search on "sound" here in Algobox and you should find those scenes.

@s_noonan,
Thanks! And thanks for the suggestion. I will consider it.
Thanks, s_noonan! :)
Why do you think that this clock is "amazing"? It runs too fast, and the hands do not rotate with the proper ratios to each other. For example, the minute hand should rotate 60 times per hour of the hour hand, and the second hand should rotate 60 times per minute of the minute hand. This clock isn't even close to being accurate! :huh:
@s_noonan,

I know how very capable you are when it comes to scripting, and therefore if you would like to improve this scene in any way, please be my guest. Make it do some awesome things which I have not thought of! :)
No need to apologize for not making scenes because.... (are you ready for this?)..... NO ONE CARES!
@Kilinich - Yes, please work your magic on this scene! I'm sure that you can come up with something more "A.I. like" than my simple logic. :)
Everyone wants more track and more cars! Well, yes, I am working on improving this scene as my time permits, and I think (I hope) that Kilinich will make some improvements too! He is a Master software engineer.
Clever coding! :tup:

I will certainly use this technique in my updated version of my scene, but I keep running into a problem with the logic which I must fix before I upload the edited scene. The problem is, after the scene runs for a couple of minutes, two of the cars get too close together and the faulty logic at one of the intersections allows the cars to crash into each other. I think I may have to add traffic lights on the opposing roadways at each controlled intersection. That should prevent the problem from recurring.
Sorry, ahmad, I did not intend to offend you. But you must understand that when you make the claim that your scene is "amazing" or "awesome" or "epic" then you open yourself to criticism by others. It's best not to say that your scenes are "amazing" and just let other people tell you if they think that they are "amazing".

Keep learning, and you will get better at it! :tup:
Last edited at 2016/11/14 15:22:02 by Xray
Excellent work, Faytree! The only problem I have with it is how to make it accelerate. I can cycle through the gears and I can switch the motors on and off, but what key do I press to make it GO? :bonk:
Last edited at 2016/11/14 20:19:53 by Xray
JK!

No problem. And yes, this really is an excellent scene! :tup:
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