For one thing the pistons are polygons, bad idea for engine parts!
I think that there are collision conflicts but dont feel like trying to
find the problem I got over 10ms out of it after fixing the pistons
5th gear is too high ratio for the available power, also select the
whole bike and set to 0 restitution and 0 air friction in the script menue!
BIG thing is NO polygons for engine parts that collide!!!
PS spring engines are
The left pulley is leading, right wingman. Leading spinning constantly. Manage CVT: Speed - the key "up" speed reduction - "down". Caution: The first time I worked with scripts
Looks real nice but doesnt work in 1.8.5 no collision H I suspect?
I'm trying to figure out the script on the controll circles you are a genius BTW
as always 10
all you need is a flywheel and and ballancing to make this run well!
that and make the spawned circles bigger.
I would post a scene response but I'm still running 1.8.5
I HATE 2.0+ EPIC LAG