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Textures lost. Next time copy it in "/phun/textures/" folder (or subfolder)
gg 8|
It can be better if you test your scene =)

now it need weapons (and scale-down) :yum:
Last edited at 2009/05/28 19:15:34 by Kilinich
2 No.AD8: ok, maybe I've too much criticize it :tup: 8/10
Last edited at 2009/05/28 19:19:17 by Kilinich
What taken so long? Corel trace + Inkscape + SVG2PHN = 10minutes :+
Last edited at 2009/05/29 05:40:14 by Kilinich
Oh that's why we have crisis - it's leaking! :+
Next time update your scene with "edit" button instead of posting new one!
So why you didn't show truck first...
Maybe better to update previous scene...
Why directional controller?? Use hinge motors for cars... )|(
Fail. Why you save it as phunlet?? It has no suspension and explode itself while move and aim.
Yea, nice if you are 10-12 years old. If you older - piece of crap.
Nice try, add limits for arm movement, fix stretchy chain and it can be good.
2 expiorer: Oh I got it, it happened when you click on button edge. I'll fix it. Thanx.
Track chain too stretchy, try to fix it. :y
WOW, don't listen him. No lag and very good looking! 8| :tup:
Last edited at 2009/06/01 21:01:56 by Kilinich
Fix stretchy chain, fix shaking wheels, add suspension and I'll give it 10/10:y
I know it's hard sometimes -)
1) Increase density, makes small parts 5000 kg/m2 almost fix it.
2) Decrease number of chain elements (glue two of them together)
3) Release hinges brakes, they useless.
3a) Don't listen noobs ;)
Last edited at 2009/06/01 21:29:56 by Kilinich
I think you accidentally start using Phun instead of AI (or Inkskape, CorelDraw). :bonk: :lol:
Very nice but how it can be useful?
me too - density of engine circle = 200
I mean how traction control can be useful, there is no difference between static friction and friction between moving objects in phun :( so we need to simulate it somehow....
Nutz! I've try to fix it but broke instead. No dice. So let's call it "known bug" :*)
First - join forum and read how others did that (scripting, engines, etc)
Can you make it in real scale? :y
You can use "vels[]" array with same item count as "vecs[]" and value of "[e.normal(0)*10,e.normal(1)*10]" for making directed flow. Also you can add disattraction element for water and invisible rails.
1) Покрышки не работают как надо - уменьшай плотность
2) Не забывай отключать "drawBorders" у объектов
3) Моторы слишком мощные, машина аж козлит на старте
8/10 (если пофиксишь) :tup:
Чистинько но примитивно...
Подвески нет, забыл для орудия ограничители постваить.
Стрельба из пушки как из пулемета прикольно :+
8/10
Ok;)
1) Softwheels didn't works as it should - decrease density
2) You forget to disable "drawBorders" on some polygons
3) Motors too powerful
8/10 (if you will fix it):tup:
Very basic, nothing you can count on for good comment.
Even brakes turning with wheels :bonk: and where is nothing (no body) under it.
So ~6/10
Last edited at 2009/06/06 15:45:35 by Kilinich
I never understand why use phun as Corel / AI... :bonk:
And I bet I'll make same for 15 minutes.
Last edited at 2009/06/06 15:49:09 by Kilinich
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