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Car traction control

screenshot of the scene

Author: RaRaMalum

Group: Default

Filesize: 37.12 kB

Date added: 2009-06-01

Rating: 6.5

Downloads: 826

Views: 2050

Comments: 8

Ratings: 4

Times favored: 0

Made with: Phun


Scene tag

This system transferes power to the wheel with the most traction. it does this by reading "ticks" in this system there is 12 ticks per rpm of the tire( the more ticks it has per rpm the faster and more accuratly it can transfere power to the wheel with the most traction).

the car itself has has 4 info screens the top one front and back tells you how many ticks each wheel has gotten and the lower screen(front and back) tells you how much power that wheel has in %.

A/D = Backwards/forward
S = brake
Last edited at 2009/06/02 00:45:14 by RaRaMalum
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Im not getting the Ticks thing to much but it is awesome 9/10
Very nice but how it can be useful?
lol u could ask that about a lot of things kilinich, but thats like saying "how can creating an automatic gearbox in phun be useful?" it isnt really, but it sure is cool! 10/10
It can be used to make more realistic vehicles and it will also make it possible to make vehicles with better grip.

PS. RaRaMalum your stuff is amazing _o_ _o_ _o_
It works like a differential but it does the opposite.. because a diff transfers power to the wheel with the least amount of traction...
RPM means rotation per minute, I think the word you were looking for (multiple times) in the description was "revolution"
I mean how traction control can be useful, there is no difference between static friction and friction between moving objects in phun :( so we need to simulate it somehow....