Hi nightnuker,
Welcome to Algobox! I read your scene description above where you said "I AM SOOOO BORED". Quite often when new people register here on Algobox who say they are bored, usually end up posting a lot of really crappy scenes. It's because they have nothing better to do, and they don't even TRY to learn more about Algodoo (the simulation program on your computer that you use for making your scenes). When you learn more about how Algodoo works, you will start to make some awesome scenes that other people will enjoy playing. But you have to learn to walk before you can run. So, I suggest that you search through the Algobox archives and find some scenes that interest you. Load them and take them apart to figure out how they work. Eventually, you will learn some ideas from other people, and then you will begin to make some really good scenes. So, take some time to learn about Algodoo before you upload a lot of "not so good" scenes that no one wants to look at! Good scenes take a long time to make (days or weeks for some). So, don't rush things. Take your time and get good at making really good scenes!
By the way, here is a sine function tutorial that I posted about 3 years ago, if interested: SINE FUNCTION TUTORIAL It explains how to make things move using sin and cos math functions. You may find it interested (or boring?).
Yes, he was banned for a few days. And after his ban is over, if he continues posting political scenes about Poland and other countries "cutting each other", he will be permanently banned. I received many complaints about his scenes, and we don't want any more flame wars on Algobox.
MoBuilds - What's so special about this ball? Is it just because it has a texture that looks like a printed circuit board? Surely it can't be just THAT!
Good job! You figured out a clever way to make complex translation/rotation moves by switching colors.
I did something similar here with my Rubik's Cube
You beat me to it, because I am doing it the "hard way" (that is, by actually sliding and rotating the geometries). This seemingly simple project is actually quite difficult to implement with Algodoo.
Suggestion: Like most other mechanical devices made with Algodoo, they become more stable and less likely to fall to pieces if you increase the sim frequency to some higher value than the default 60 Hz. I found that 360 Hz seems to be about ideal for this puzzle joint.
It would help a great deal if I were going to do it that way, but I have been working on a totally different way to do it (that may be why I'm having so much trouble making it work! ).
Maybe you can help me. Is there a way with Thyme script to glue two geoms together, at will, and then unglue them, at will? For example, imagine a polygon sitting over a circle. I want to be able to glue that polygon to the circle so that the polygon will spin along with the circle (as if you glued a button to the surface of a phonograph record). Then when needed, I want to unglue the polygon so that it floats freely. Is that possible?