disc bounce guns can too - they need to have restitution(aka, bounciness) to fire properly. this bounciness allows for it to bounce, aka, ricochet, after firing.
Kilinich is not stupid. he uses heavily scripted scenes, and they simply fail when running algodoo - HARD. as he is an admin, he has scene deletion powers and such. i still think it was a bad idea for him to simply delete the stuff, but, the intentions were good.
secondly, those scenes haven't been deleted at all, just removed from public view(notice scene upload date).
and, why do you don't want others to download?
if you don't like it, then tell a good reason(scene should be the only aspect)
nope, they don't because the orbits are off-scale. if they were on scale, then, not even the smallest possible zoom level would make it to be able to do so.
even by then, the attraction variable must be 0.5 on ALL objects for it to be realistic.
AI shot twice in same turn(apparently it has something to do with ammo hitting - different balls fired from the same normal shot hit at different times, second one AFTER it fired his gun
...
it truly lets him to see scripting, which is complicated for him/her to understand, as phun and allgodooare the only thyme-using programs as of yet
@jesterdude: using some math, you could change the gravity angle offset and the gravity strength, so that the down vector is always the default gravity, but not the rest. i'll check if i can thymify that
for the unstable angles, that's a way to prevent the AI to be 100 percent accurate(baillistic computer hacks), and the way he made it - He needs to put it as close to the motor hinge as possible - and to huse a slightly lower motor constant value.