Browse Search Popular Register Upload Rules User list Login:
Search:
yes. no scene.my variables used at all(as most of my scenes - i'll say in scene description if it does use those variables.)
works EVEN brightier than in the pic. something like a 20 meter noticeable glow range
0.2 percent realtime through.
actually, they are 100W masked in 20W.

Idea: make the laser color to be near invisible and then use a much high potency lamp
Just report the scene - phunbox staff might do something about it.

10/10, Fav'd.
Use the EDIT button instead of posting a comment to complement it.

also, try to make your own guns instead - copying stuff without permission is frowned upon.
disc bounce guns can too - they need to have restitution(aka, bounciness) to fire properly. this bounciness allows for it to bounce, aka, ricochet, after firing.
actually, the checkpoint idea wasn't by paradigm 29, but by phoen1x, on his phall game series.
e.normal bug - algoryx is working on it
Kilinich is not stupid. he uses heavily scripted scenes, and they simply fail when running algodoo - HARD. as he is an admin, he has scene deletion powers and such. i still think it was a bad idea for him to simply delete the stuff, but, the intentions were good.
secondly, those scenes haven't been deleted at all, just removed from public view(notice scene upload date).

and, why do you don't want others to download?
if you don't like it, then tell a good reason(scene should be the only aspect)
besides, we are not medics...

try to improve the suspension by using an straight line(or almost it) linkage, like the Hart's inversor, or Peaceullier-Lipkin cell.
sorry, you violated the rules - you cannot edit the course
nope, they don't because the orbits are off-scale. if they were on scale, then, not even the smallest possible zoom level would make it to be able to do so.

even by then, the attraction variable must be 0.5 on ALL objects for it to be realistic.
sorry, thats basically a chain with geom controllers.

AND i noticed you turned gravity off!
that's not the original scene. original was made by kilinich - and its found in responses of it
he re-uploaded some of his scenes.
...

it didn't eat the clouds, the planes, and itself!
nope - it indicates you stole the texture from another scene... i think its gamma's "robot trance dance"
actually, air friction is not air drag. so, you cannot move air anyways
change the = to := so that colors show(notepad will do the trick)
i know this part - thats why i fixated it to the background.

i'll make it rotateable/moveable when i get the time
player1 has more chance of winning due to a head start
AI shot twice in same turn(apparently it has something to do with ammo hitting - different balls fired from the same normal shot hit at different times, second one AFTER it fired his gun
disable outer gears - better grip that way
well, it's a ragdoll, not a real guy
In an effort to raise my comment count....
GOOD BUT LOOK AT MY FLYING THING :tup:
supposed to happen.
...
it truly lets him to see scripting, which is complicated for him/her to understand, as phun and allgodooare the only thyme-using programs as of yet
@Broken: this pump is... broken.

the water coul'ntr change its position like that in real life, and, doing the math, you're compressing the water, therefore, making it impossible.
...

the bomb is intended to go off on purpose...

(PS:tou gave me an idea on a new propulsion system)
@jesterdude: using some math, you could change the gravity angle offset and the gravity strength, so that the down vector is always the default gravity, but not the rest. i'll check if i can thymify that

for the unstable angles, that's a way to prevent the AI to be 100 percent accurate(baillistic computer hacks), and the way he made it - He needs to put it as close to the motor hinge as possible - and to huse a slightly lower motor constant value.
previous | 1 … 13 14 15 16 17 … 30 | next