this kind has actually been used a couple of times..
not that much, seeming spawn, collision and normal spring engines are either faster or stronger, but these can also do the trick for alot of things.
the car is too slow for the large map, it doesn't turn to the direction it is heading (car front isn't pointing to where it is driving to), the map is kinda boring
it turns in the wrong direction compared to the strokes..
when the displacer piston (the large one) is at the cold end (so the air gets heated up), the power piston (the small one) should be going up. when the displacer piston is at the hot end, the the air cools down (and retracts again), and the displacer piston should go down..
euhmm, just explosions..
fixed it myself (not that much work)
couldn't get the right ratio between engine strength/clutch strength, so the clutch just crashed every time..
could you please test it over and make a revised one?? (because it seemed interesting)
make the maxRays of the laser not more than needed (like, when it only has one bounce, and one collision, make the maxRays on the laser 2
when it only needs to collide with the fuel, make the maxRays 1
get it?
you draw a huge pylogon, so it algodoo/phun thinks you'll zoom out alot
for this reason, it won't draw as precise in small areas, but just make it look nice when zoomed out.
kutis
you really think some people will first dowload this, then search up the other components, and then use them together??
I suggest adding the other ones also in this scene, so it might actually get used..