I think you kind of mean: "Is it possible for you to make something with major scripting that causes all of the air to look the same?", which doesn't make complete sense to me, so could you please re-phrase it?
If you want people to like you/subscribe, troll around the algobox and reverse engineer others' creations, and learn as much as you can from them. Then, when you've learned a whooole bunch, start making scenes with your new found knowledge.
Also, make a LOT of scenes that you personally enjoy making. If you keep making scenes that you enjoy, you'll get better at it, and better, and better, and people will notice, and eventually start subscribing.
And remember, don't make it a point to get tons of subscribers by any means possible, make it a point to make scenes that you enjoy, or that you think others will enjoy. There's nothing anybody hates more than a sub whore.
If you follow these tips, you should be well on your way to becoming an algobox bigshot, but that's not what it's all about in my opinion. What it's all about is making yourself and others happy with your scenes.
(And make sure you don't upload anything offensive or against the algobox rules. Doing that is a sure fire way of making everybody hate you.)
When making something that's supposed to be a solid object, but has different angles to it, it's best to overlap the parts, so it looks smoother and more solid.
Also, CSG is your friend. Most of the things I make that are made of polygons, I use CSG for. You can make basically any shape with CSG, as long as you take the time to learn how to use it well.
Here's my version of your blade, but using overlapping layers.
http://www.algodoo.com/algobox/details.php?id=67755
So you just took two of my swords and crytek's ragdoll without giving any sort of credit? Nice...
1/10 Make your own stuff or give credit where credit is due.
Edit: Wow, I just took a look at all of your scenes. Every one of them is just swords stolen from myself. All you've done is change their colors/textures to make them look slightly different.
I will give you one warning. One and only one. You better knock this shit off right now or I'm reporting you the hell off of algobox. One more of these and I'm reporting them all as stolen.
8/10 for looks.
6/10 for functionality (magazine wouldn't stay in, trigger is a little strange).
Overall, 7/10.
I suggest using a hammer and firing pin to kill your red box in the rounds, instead of a slow rotating killer on a motor. It'll be much faster, more reliable, and more realistic.
And I'm not sure if there's a mechanism to keep the magazines in or not, but I'd add one or improve the one that's in there, because with the scene running at 60Hz, the magazine wouldn't stay in at all.
There are two circles for each gear; a programming circle, and a gear circle.
The gear circles are fixated to the programming circles, and the programming circles are axled together. The axle that connects them has almost no hinge constant, and tells the green circle to match the red circle's size.
@Xray: Yes, the polygon is in layer1, but I couldn't make it actually visible no matter what I tried. I tried bringing it to the front, I tried changing its color, I even made it into a box to take away any strange shape it may have had. Nothing worked.
Pretty neat. I did have one problem with it though.
In this version, you have to guess the first letter, then the second, and so on.
Whenever I played hangman, the rules were if you guessed a letter and it was in the word, it was then written out in its proper place, like Wheel of Fortune, or whatever TV show that was with the blue wall where you guess words.
Have I been playing hangman wrong all these years...?
Anyway, it works well and looks good, so..... 8/10