9.9/10
From the first glance at thumbnail I wasn't sure how you will get same velocity, but now I see that you change RPM of motor as it go around
But what about making it change speed accordingly to length of spring, instead of angle of arm? That way you could change the shape (or rotate that square 45°) and it would keep working... i think
I don't know how, but when I play some scenes, and even go do different scene, or to blank one, sometimes I still have code forcing "mode=sim.running" and only way how to get rid of that is reset to default settings (I know some people are using it to secure their sims)
Is there a way how to get rid of it? Where in console is this code running?
Can I report a scene for doing this, without me knowing it? Because it makes me mad when algodoo is doing things on it's own, outside the scene I downloaded
A.k.a it is harmful program for me that I don't know to turn off = virus
Things to improve:
- set steam particle limit (for example maximally 100 particles)
- better code: Why are you destroying circle and then spawning new bigger one in it's place? Just make the first particle bigger
- spawning: If you spawn something, make sure it has same velocity as spawned surroundings
- limiting laser refractions: If you are using lasers like this, limit number of rays to 1, it also prevents from accidental triggering
Do you read comments under your scenes?
You should self-subscribe to all of your scenes as soon as you upload them
I know it sounds stupid, but this way you will know if somebody add a comment under you scene
If you are reading this, please check comments under your "steam loomotive with tanks" scene
Let me think:
Are you asking why deterministic program give a different results? I guess it is non-deterministic because of smallest differences like rounding a float number, for example 1/3 to 0.3...34 in memory.
Maybe try searching for a "double pendulum" or "butter fly effect", it may have some connection with it
Did you tried different solvers of joints and test if you get more deterministic results? Or maybe try slowly walking instead of jumping, set simulation frequency high etc. to make collision more precise
I'll subscribe to this scene, I'm interested what you find out!
Ok, ok, I'll rework it...later! I'll need more popcorn either, ScienceSimulations ate it all!
But you have to explain where did you get those numbers from!
100/10! Too bad I can only rate 10/10
As you stated in previous comment, you are open to modification of your scene, so what do you think about my modification of your Ice dragon? Added as response to this scene
If you don't like it, just comment below that scene and I'll remove it
If you like it, feel free to use any code
Are you suggesting dynamics background with procedurally generated terrain and "targets"?
What else so you want? Some game mechanic like waves of angry, simple AI people throwing spears at you and you have to survive? And after a each wave you can select one out of three random buffs?
That's actually not a bad idea, thanks Xray!
See ya next month or whenever I'll figure it out!
Hello Creator!
Sorry to spam here, but I find your comment under my scene with aircraft dashboard, feel free to use it and check new comments in that scene:
http://www.algodoo.com/algobox/details.php?id=200109
I took a pause from Algodoo, but now I'm back!