Nice hammer and nice block of stone, but not very convincing sparks. They look like little blurry circles. Check out THESE sparks! I think you will agree that they look more like what sparks should look like.
I realize that "real life" sparks are hard to make with Algodoo, but with a little Thyme script magic, you can get pretty close to something that looks pretty convincing.
Yes, you DO know what you have done. You figured out what "groovyON" and "groovyOFF" do. People have made this same type of scene in many different forms over the past few years. They almost always say something like: "Do not press this button!" or "Press this button and DIE!", etc. So, what you did here is nothing new, and no one will be impressed by it. Sorry....
This type of motion (known as an epicycle) is commonly used in packaging machinery for heat sealing and cutting the ends of "pillow pack" plastic packages such as the kind used to house Bic shavers, pens, lighters, and other such products.
vin06 - Don't be so pushy and anxious. People can't always answer you the very second that you make a comment. I happen to have a life outside of Algodoo, ya know.
Concerning making scenes about other people, it's just bad manners to do that without their permission. Some people don't like having a scene made of them because it may be insulting or distasteful. I did not like the fact that you made a scene about me (no, TWO scenes) without my permission, and that's why I deleted them. Please don't do that again, Okay?
MoBuilds - One way that you can fix this problem is to add a little "adhesion" value to each brick. You do that by selecting all of the bricks, and then change the adhesion value from 0.0 to 0.5 or even maybe 1.0. Experiment with the smallest value that will still hold the bricks together without them falling on their own. Make this change without the green blocks in place because you won't need them any more!
It would be helpful if you could explain some details, such as what is detecting what? And where is the readout that tells which object is nearest and how near it is? This scene could be very useful, but it needs some splainin' Lucy!
All of the orbits in this scene are circular, but in real life, I believe they are elliptical (except for Mercury, which is a special case). I'm not an astronomer, so you may need to confirm what I am saying here.
I only want the gears to be camouflaged when they are not moving. Then when they move, you can see them! That way it shows how your brain loses the outlines of the gears when they stop moving. That's how some animals cannot be seen by predators when they are not moving.
I don't recall where I found that texture, but it was a long time ago. I just needed grass for a scene and searched it with Google images. Not sure if it's tileable.
It's always best to upload scenes that you understand and can explain to people! If you aren't sure what a scene does or what the objective is because you copied it from someone else, then it's probably best not to upload it so that it doesn't cause confusion and result in a lot of questions that you cannot answer! Just a friendly suggestion.
I don't know what "jaja" means, but yes it's possible for this scene to run for a very long time before one of the ants wins. Three hours is very unusual, though. Maybe you have a very slow computer?
There are a lot of unused variables and even some unused code in this scene because it started out to be a rather complex game which I didn't finish. So, for now, I took the easy way out and turned it into something simple. I may work on it some more down the road and finally complete the game that I started.
oktawianek15 -- I don't believe that lwmolin is claiming that your solar system is his. I think he just wanted to show you what he did in his own scene. So, don't worry. He is not trying to steal it from you!
The engine is quite strong (good job!) but it sometimes becomes unstable and stops after running for a few seconds. And sometimes it will explode for no apparent reason!