By the way, the continual use of profanity will only get you banned. We do not allow profanity in comments or in scenes. So keep that in mind!
You can communicate with other users just like you are doing here, in scene comments. But the best way is through the Algodoo forum. Unfortunately, the forum requires a completely separate registration and log-in. You may use your same user name that you use here in Algobox if you want to. The forum is a great place to learn more about Algodoo and about Thyme scripting. Yes, I know that you have been using Algdoo for 2 years, but I don't know how much, if at all, you have used the forum.
I do have a Steam account but I only have it because I like to play Skyrim. I do not use Steam for communicating with other people.
I hate to burst your bubble (no pun intended) but we have known about this effect for many years. Quite a few other people have uploaded scenes that show it too.
Yes, and I got it before, and I also got it the time before that. You just didn't understand what I said.
Okay now... If you have a specific question about a specific scene, then it's best to ask the question in the comments section of the specific scene. But if you have general questions about how to do something, then rather than clutter up the comments section of someone's scene page, it's best to ask those kinds of general questions in the forum. Do you have a forum account setup yet? If not, are you having any problems with it? I may be able to help you with that.
faytree - Yes, the animation does make a person dizzy, and so I would not recommend that the scene be played for more than a few minutes at a time. Some people are very sensitive to repetitive motion, which can cause seizures.
S.A. - I no longer want to make suggestions for your apple scene because I got into trouble over it with my first suggestion, and I don't want that to happen again! (sorry) So, the only thing that I will suggest for you is to do a Google "images" search for a specific person, and it will give you lots of pictures to choose from. Good luck!
Yes, it's always fun to watch math in action! There are many algorithms that manipulate data in such a way that they produce beautiful and/or interesting patterns on the screen (Mandelbrot Fractals are just one example). This sort routine is no exception. Although it's not quite as beautiful as a fractal in the making, it is interesting to watch.
Suggestion:
After running the sort, I randomized the data by pressing the R key as described in your instruction, but when I clicked on the box to run another sort, it did not work. Then I recalled that your instruction said to reload the scene to run another sort. I suggest that you fix the code so that the user does not need to reload the scene (the script that begins with sim.time == 0 ? {....} would have to be modified so that you are not testing for zero sim.time.) Except for that minor nuisance, the scene was well made and it works as expected. Good job!
lololoer - Yes, the game is very difficult, and I purposely made it that way because in the past I made some games that people complained were too easy! I am not very skilled at playing video games, and so what seemed difficult for me was easy for other people (including you!).
The scripting is really not too complex at all. There is script for the animation, which just runs continuously in a loop, and there is some script that randomizes the position of the TIE Fighter. The TIE Fighter is anchored to various points (one of six) with a spring. A random number generator picks numbers between 1 and 6 every second which anchors the end of the spring to one of six points that are near the front of the jet airplane. Then there is the script that translates and rotates the jet. The movement is done with springs that push and pull the jet, and there are also springs that push and pull the animated scenery in the opposite direction of the jet in order to increase its movement range. And finally there is code that handles shooting and scoring. The various scripts are located in various places in the scene. So, the script overall may seem like its complex, but that's only because there are many different functions that need to be handled in the game. Individually, each script for each function is fairly simple for any person with moderate programming experience.
kino2007 - What is it that you want? I read that insane scene of yours that I had to delete, but I wasn't able to understand your ramblings. Your message sounded like it was written by someone totally buzzed out on drugs. So, if you are sober now, and want to tell me what you want from me, then go ahead and post another comment here. If it's totally goofy like your other message to me, then I will delete it and tell you not to bother me again. But if your request is serious and reasonable, then I will see what I can do for you.
I noticed that air friction dampens the movement. When air friction is turned off, the movement "rings" when the sensing tip gets bumped, and it eventually settles on zero. Was that intentional?
Overall, the device was well-made and works quite well. Good job!
C'mon now, tell the truth. I know that you did not design it and program the script. You copied someone else's scene without their permission, right?
You are a new Algodoo user, and so I'll explain something to you that you may not know. When someone has spent many hours, or sometimes many days, on making a scene, they do not want other people taking credit for all the hard work they did. So, when someone else copies their scene, or parts of their scene, and then uploads it and displays it on Algobox as if THEY were the one who made it, then the original author will probably get very upset about that, and they often report it. Whenever I receive reports of people stealing other people's scenes or parts of scenes, I will delete the scene and send the person a warning. If that practice continues after many warnings, the person will risk getting banned from the website.
So far, no one has reported your scene, but you should do the right thing anyway and delete it. If you cannot delete it for any reason, just leave a comment here and I will delete it for you. Of course if I receive a report from the original creator of that laser ray gun, then I will delete it for sure.
It's a good start, but like you said, it is somewhat confusing.
One of the directions reads "Please subtract reb boxes and circles". The word "reb" should be "red", but I don't know what you mean by "subtract". Do you mean "delete"? If so, then in my opinion that should be done automatically by the script instead of asking the users to do that. But if you mean something else, then please explain.
Gent - Yes, you are correct about the pitch control being backwards, and I knew about that when I was writing the script for it. I am a real world Private Pilot, and of course I know how the pitch control in a real airplane works. Push the yoke forward, the nose points down. Pull the yoke back, and the nose points up. But my assumption was that most non-pilots would not understand that. When you look at a computer keyboard, the Up key means UP, and the Down key means DOWN, and so that's how I programmed this game.
I don't know how many people would prefer that the pitch control be opposite to how I made it, and I'm not going to take a poll to find out, and so I will consider modifying the game to give users the option to change how the pitch control works. If it's fairly easy to do, then I will make the change over the next few days as time permits. If/after I make the change, please let me know how you like it or dislike it. Thanks!
UPDATE: Well, I looked at my code, and I reached the conclusion that it would be too time-consuming to make that change that I mentioned above. Therefore, it will remain as was originally programmed. But I will keep your suggestion in mind for any future scenes that I make that have up/down "pitch" controls in them.
Well, my philosophy when it comes to Algodoo scenes in general is, you should not require the user to do any tasks that can be done by the scene, either mechanically or in Thyme script. So, for example, you should not require the user to use the grab tool or the move tool to move things around in the scene. The main reason for that rule is because when you ask a user to move specific things in the scene, they will often move other things that they are not supposed to move (whether intentionally or accidentally), and they end up damaging the scene so that it can no longer function correctly. It is best to leave those tasks to the scene, and only give the user a limited number of control keys to play the scene without messing it up.
lololoer - I basically understand what you want, but in order to do a correct and complete job of coding, there needs to be some details defined, such as:
1. Do you want to also detect boxes and polygons, or just circles?
2. How far is the maximum distance (in meters) that objects will be detected?
3. Will objects be moving? Will the detector be moving?
4. What kind of information do you want stored when an object is detected?
5. Do you want the detector to be triggered or free running?
LOL... Question number 5 is not yes/no answer! I want to know, do you want the detector to be enabled (turned ON) by a variable, OR do you want the detector to be active (detecting) all the time?
That will require a LOT of coding! I could probably do it, but it will take a long time. I suggest that you try to write the script yourself, and if you run into problems and need help, just ask and maybe I and others will be able to help you.
homieeee - Good job on the response scene, but did you see his replies to my questions? His answer number 1 says he wants to detect circles, boxes, and polygons. That makes things a lot more complicated!
Yes, you are right! When I first tried your scene with a polygon, it did not work because I later realized I had the wrong collision layer set. When I set it to B (or 2) then the detector detected it! You did a great job, and you did it so quickly! I'm impressed!
Your Marblethon results scenes were deleted because that's not what Algobox is about. We allow marble races, but we do not allow scenes that show packs of colored marbles, or "results" of races, or voting results, etc. Algobox was not created so that people can engage in marble races. It was created so that people can share action scenes that they have created with Algodoo. Algodoo is a physics simulation program, which has some very powerful dynamic functions that can simulate real world events. It is NOT a drawing program for drawing pictures or for posing artwork, etc.
I hope that you now understand whey some of your scenes were deleted. We Admins don't delete scenes because we are mean people. We do it to try to keep Algobox moving in the proper direction that it was intended for. I hope you now understand why certain scenes were deleted.
The part that you can only learn from scary looking old men who wear dusty, moldy black capes, who speak with a Transylvanian accent, and who carry around paraphernalia that are used for facilitating the Black Arts, such as vials of nasty smelling potions, and "natural" catalysts such as dried bat wings, eyes of toads, and evaporated monkey dung. Um.... on second thought.... thanks, but never mind.
I do not understand your instructions. I dragged a number box and placed it on the purple box, as instructed. Then you say to "Drag red box out to find the money". That's the part that I don't understand. WHERE am I supposed to drag the red box in order to find the money? Where is the money located, and what does the money look like? Finally you say, "Editable With Red Money Text Block". That is also confusing. Why would I edit the red money text block? None of this makes any sense. Sorry....