Sorry, but I do not understand how to use this scene. You say it's a "lighting simulator", but you do not say how the lights are simulated. You also say "play with your favourite song" but you do not explain HOW to do that!. Could you please explain in detail HOW to use this scene. Maybe you could make an example scene which shows the lasers flashing in time with music.
What's the point of this scene? Algobox is not for uploading comic book scenes with written dialog. So, for your future scenes, please only upload dynamic "ACTION" type scenes.
Your scenes were deleted because you ignored all of my warnings about uploading "announcement" type scenes. We do not allow that because Algobox is not a forum. Did you receive any of my warnings?
@s_noonan -- I knew you were an engineer, but I wasn't sure what discipline. For a while I thought you were an electrical engineer (double-E) because of a few scenes you made with electronic components in them. Now I know the truth about you being an M.E. and because of that I will never have any respect for you again.
LOL, just kidding of course! In my opinion, you are one of the smartest people here on Algobox who make very technical scenes. Much of your stuff (like this scene) is over my head, but that's Okay because I usually learn something from them regardless.
Lester12345 - You do not understand. I am not angry, and I hope that you are not angry too. I was just letting you know that some words in your scene are not spelled correctly. That's all! No problem!
The words are "defalut" which should be "default", and "Reaming" which should be "Remaining".
FYI - app.gui.playmode = sim.running should be placed in "update", NOT in postStep. That's because update will execute code even when sim is not running, but postStep will only execute code while sim is running. After you move the code, you will see the difference when you start and stop the sim!
Thanks Scientific Accuracy! I did not find your Easter Egg, and so I will take another look at it. Sometimes things are hidden in plain sight, and those are the more difficult ones to find!