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Just because.
That's goofy! :lol:
How is this a tutorial? You do not explain anything!
This is pretty cool! Sometimes it appears to rotate clockwise, and other times counter-clockwise. It's because the brain "sees" something else that the eyes see! Nice job! :tup:
I don't believe it's a bug. If you set restitution = 0 on all four planes, then they won't spawn multiple boxes. The strange thing that I see is that all of the spawned boxes are glued to each other, even though the variable for glue is "false" on each plane. That particular bug was already noted a long time ago.
Weird screensaver. Just makes me Dizzy and want to puke!:lol:
Yes
"Don't play or I will delete?" What the hell does THAT mean???? :s
Is this your demo of a new game? What does it do? I press play and nothing happens. No instructions.
With a real yo-yo, it continues spinning when it gets to it's lowest point on the string, and stays there until the player jerks the string, at which point the yo-yo then winds the string as it climbs back up the string. I know that would be much more difficult to do in Algodoo, but if you want it to be realistic.......
Easy, in "pos" just replace the script with [] (square brackets). After you hit return, Algodoo will fill in the current x and y position of the plane. It will not move!
Looks more realistice now. Good job.

Now let's see you make it "Walk the dog". :lol:
sim.frequency=100
Last edited at 2013/01/06 06:35:53 by Xray
I will try to optimize it. Do you have any suggestions?

EDIT - I made a major change to the scene and named it V2. Check it out!
Last edited at 2013/01/06 20:43:17 by Xray
Too complicated to figure out how to use it! Maybe explain what this can do and give a couple examples to show how it works. Thanks!
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Last edited at 2013/01/16 16:54:53 by Xray
:blink:
Last edited at 2013/01/07 21:44:37 by Xray
This is WEIRD! :blink:
I would like to see it work with BOTH wheels being an odd shape! I tried to do it but was not successful.
Nice game! The graphics are awesome, and the 3D effect is way cool!

Suggestion: Show some sort of numeric indicator for the up/down keys. I see the up/down red arrows (make them easier to see) but I have no idea how many times I can press the up key or down key, so there needs to be a digital value that indicates the angle. Something similar to the arm that shows the strength of the throw.

EDIT... Sometimes the game quits working after one or two throws. I can change the strength, but cannot throw any more rocks unless I reset the game. :(

Sorry about your mom. Hope she feels better soon and gets back to normal life quickly.
Last edited at 2013/01/10 02:22:08 by Xray
wild bill -- YES! That's totally wild!!! :lol:
Kilinich - Yes, I know that it was used before, but no one has made a tutorial about it before. I wanted to show people who have never heard of this technique.
Neet idea, but it needs more work before I would give it a high rating. Fix the problem of the numbers skipping by and missing the selected numbers. )|(
Strange scene! Um..... What is it? :blink:
Thanks! :)
Actually, it can be written even simpler: (e)=>{liquify}

It just goes to show that there are more than one way to skin a cat, or to write Thyme script! :lol:
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Last edited at 2013/01/16 05:07:34 by Xray
lethalsquirt - It's just a joke. :lol:
Clever use of autobrake. Nice job! _o_
WOW! That's the most realistic looking smoke I've seen here on Algobox! Excellent job! :tup: _o_
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