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I love that you used the stretchy axles to make the centrifugal thingamajig.

10/10 :tup:
Why do you upload anything? Cause you want to and you think maybe people will enjoy what you upload.

Why did I upload this? Cause I wanted to and I thought maybe people would enjoy doing stuff with it.

It's just a cool (but useless) thing that I made, so I uploaded it.
Don't question why people upload things unless what they uploaded is really, REALLY bad, or really REALLY stupid.
Absolutely no textures? Insane detail man. Best bicycle scene that I've seen in a while.

10/10
Yeah, pretty lame. But not homosexual, because computer programs do not have a sexual orientation. If you want to make fun of something, say it's stupid or garbage, don't say it's gay :huh: .
No jams, no misfires, nothing bad happened at all. Worked perfectly every time. 9/10
Yup, pretty simple. Does exactly what it's designed to do, so 10/10, cause it was also kinda cool.
Works the same as my "Water Box". Go look at it and it'll say how it works.
No. Just no.

1/10
REALLY laggy for me, but also really cool. 8/10 :tup:
Too bad all it does is tap it. Also the wood you tap the nail into should have higher friction, so it's harder to get the nail in or out. Other than those two things, it's pretty great. 9/10
Just a laser on an arm...I guess it's okay though...
One of the coolest flying machines around. 10/10
Bullet OnCollide:

(e)=>{e.other.controlleracc == 11 ? {Scene.addPen({pos:=e.pos;color:=[0,0,0,1];size:=0­.05})} : {}}

Then just make all your gun parts have different controlleracc. The default is 11, so anything other than your gun will have a tracer left on it.
Yes, 172 seconds! Finally got a better time than RaRa. RaRaMalum is right though, the front end is pretty fragile, but all around a great scene. The engine's really powerful, and everything (except the front end) is just awesome. 9/10 :tup:
Look at the official announcements on the forums. There's a 2.0.1 beta that you can download.
That's the dumbest way to make a gun fire, ever. It looks alright, but I just can't get over the way it fires. 3/10 :tdown:
Well, if it had some kind of mechanics, or even more than one part to it, then I'd say "yeah, pretty cool". But it's just a texture. Congrats for finding the texture and cutting it out (probly just used the create geom from texture feature), but it's JUST a texture.

6/10 for now because you said you'll make it shoot, but it's just a texture on a single polygon.
Nice description, not so good scene. Maybe make the sky not teal green. I don't know if you noticed, but the sky is blue, not blue green. Also, use Shift straight line drawing for spears and swords and stuff. Cut tool also helps to make swords and spears (make a box, use the cut tool, hold down shift and cut the corners off so it's pointed and looks like a sword, not a club).

Overall, 3/10
Yeah, wish I could fix the cloning. Thanks everyone for the compliments :) .
Exactly as you said. Simple, but nice. 8/10 :tup:
Well, this is one of the better games I've found on algobox. I like the way the gun works. Could be a little more accurate, but it's cool. I especially liked the parachuting.

But next time maybe give more detailed instructions. What you put up was fine, but you didn't say how to shoot, or turn on your laser sight. Another thing I didn't quite like was the way your guy walks on top of the bricks and chairs and stuff, instead of through them. When I played my guy couldn't get over them.

Pretty great overall, but could be a bit better. 8/10 :tup:
Once they collided, the water started to look like milk. I guess that's why it's called the "Milky Way" galaxy, ahahaaaaaaaa.

/bad pun

But seriously, pretty awesome scene. (and it really did look like milk)
It stalled a little bit when I tried the course backwards, but it was excellent other than that. 10/10 :tup: Very good.
Okay, so if you don't like the fake soda inside, you think the ENTIRE scene is complete absolute garbage? It's a good scene, made well, and I like diet coke, so yeah, cool. If it was something like Squirt instead, I'd still say it's a cool scene, cause it was made well and looks great, even though I don't like that soda at all (too bitey for me).

Whatever man, you go ahead and spew stupid crap comments onto other peoples scenes if you want, just don't make it too stupid...if that's possible for you...

Also, make some good or good looking scenes before you say this is dumb, because you obviously have no idea how hard it is to make something look or act perfect in algodoo/phun like this scene.

Oh yeah, and 10/10 for the scene. As I said, looks and acts perfect (except for a tiny bit of leakage, but hey, it's 'godoo water).
Well first I gotta say, you really should've asked me before you did this to my gun. Either that, or you should've given me some sort of warning that you did this, like with a comment or something, because I don't check my scenes unless they have a rating or comment. I luckily clicked on this scene, and it happened to be my pistol with a skin on it. (if I hadn't luckily clicked on this one random pistol scene I saw, I would've never found this)

Now that that's out of the way, I'll comment on the actual scene. The problem I had with it was the texture polygons were way too heavy. If you add something that has no actual function at all, make the density 0.01 so it doesn't screw with the gun.

Also, the magazines wouldn't go in properly or stay in.

If I were to do this, I would have had the three skin polygons, changed their densities all down to 0.01, made them collide with nothing, and given them 0 airfrictionmult.

I would have no problem with this at all if you had asked me first, but you didn't, so I dunno...... Free advertisement I guess..... Just be sure to ask people before you do this kind of stuff.

Scene rating: 6/10 (looks okay, but the gun does not function anymore)
Principle of the thing rating: 3/10 (it gets my scene a little bit of free advertising, but I really don't like that this was done without my permission)

Overall Rating (not average): 4/10
Fist of all, lower the controlleracc. I floated through four fifths of the entire level. Second, make it a cave. Cave games are really popular, and you can't just float everywhere inside a small cave.

Lastly, make something that tells you when you've beaten the level. It's not hugely important, but it feels better to be told "YOU WIN!!!" than nothing at all, and then you zoom out and that's the end. Maybe make a prize? I dunno.

Overall, my temporary rating is 6.5/10. If you do all of those things I suggested (maybe not the cave one), it could easily be eight or nine (Great idea making the friction changes and restitution changes and everything. Really original :tup: ).
Last edited at 2011/12/27 02:49:32 by FruitMonger
I'll just download this scene and make the changes myself, then upload it as a scene response, and you'll see what I mean.
I don't know if that would work, because from what I understand, your script makes the density change constantly over time, and the fire might not float realistically if you do that. But I also don't understand your script completely, so I dunno.

And thank you for the compliment.
Oh, I see now. It's just an if statement without all the brackets. That's why I didn't understand it. Yeah that would be better than what I have. There'd be less script in the spawner, and WAY less lag. I'll try to put that in there.

Edit: I put that density script in there, and it worked perfectly. Thank you very much. Way less lag now. (well, maybe the smoke I added adds some lag, but there's less lag from the fire itself.)
Last edited at 2012/01/01 14:18:29 by FruitMonger
Not nearly powerful enough to get over even the first hill, and I was using Phun v.5.28, not algodoo. Most of the time people say "Well what are you using for this scene derp derp?" so I thought I'd clear that up. With the newest version of phun, it's not powerful enough to get over any of the hills except for the very smallest ones.

Other than that, it's pretty cool.

Overall rating: 7/10
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