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FIXED PriorityTracker™ v0.9

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screenshot of the scene

Author: The Linkage

Group: Default

Filesize: 60.18 kB

Date added: 2015-03-23

Rating: 5.6

Downloads: 1668

Views: 637

Comments: 17

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Finally! I've managed to make it work properly and with very little lag.
This thing does the same that my other scene did, but better. (Actually, with a handful of functions)
I've done this just to take a shot at functions and Kilinich's so-called magic (which I'm figuring out just fine), and because someone didn't want to optimize the other version himself. It does work better, but we still can't use it because we don't have a drone (/someone didn't want to make it because he said it was too hard to make, even having done 2 different drones already).

So, what's new here?
» Everything (except the search lasers) done with a much simpler method that involves eval and 5 buffer slots.
» A script that detects if the geom is alive or has already been fired to death (They didn't work because of a weird bug)
» Visual lights as tracers that don't trace
» Less lag (!!)
» Possibility to have an ignoreable geom, using priority 0
» Improved Beautifulness (:lol: )

I guess you'll have to wait some time to see this move and search for other targets. If you add more targets it'll work perfectly, but the idea would be for it to go forward until it finds something.

Please RATE (the real thing, don't just say your rating!) AND COMMENT! Tell me what you think about the script.

■Basic Explanation■:
The lasers search and save on the buffer slots. then an average of the priorities is done, and the gun fires to any objective upon the average, then does the average again, fires again, and so, until there's no objective. Then it searches until at least one slot is full, or until every slot fills (delete one of the non-ignored objectives to see!).

The 5 lamps are the buffer slot priorities, and the one that flashes is the current target. If a lamp is gray, the slot is empty.
The middle lamp is the average light. Any light with more red color than it will be the next target.
Hope you understand!

Fix: I just got rid of the "is this a bullet" test on the targets. anything going fast enough will damage the target by 2.
Last edited at 2015/03/24 21:31:34 by The Linkage
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Are the boxes supposed to get damaged and eventually disappear? Because nothing is happening to the boxes for me. It basically just shoots at box 3 the whole time and nothing happens. sorry if Im missing something and just being stupid :bonk:
That's weird. the box should get red and disappear. Can you tell me what happens in detail (how much _life the box has, and what color it has)?
The box is literally immortal. It stays green forever. nothing in the script menu changes at all
What if you delete the box while it's being fired? The processor should think that the geom just died.
I've tried the scene myself and I've got no problem. Maybe if you download it again it'll work
Yep, when I delete the box it starts firing at the next one.
I have downloaded it several times and it always behaves the same way.
yea, something wrong, boxes are undestructibe :P
I found why boxes are indestructible: "is this a bullet" condition checks the texture, which isn't saved in scene.

Better to use something like _isbullet = true.
Last edited at 2015/03/23 16:49:36 by DugRel
Better than anything I could ever make xD

Collab mabye? I could build something to put it on :)
Thanks DugRel! I downloaded the scene, and it still worked on my computer. So I just made the targets to be destroyable by anything.
pnvv, I would do any other project with you, but not this one, because even lololoer/homieeee can't do what we need (and we need insane amounts of Thyme too)
Good choice, I'm terrible at anything other than engines. But if you plan to build another spider like you did last time, you should put an engine in it and make it Thyme controlled :)

Or you could put it in your tank chassis. That would be epic :tup:
you fixed it! nice!
??
Lololoer wanted to make a drone and shove this inside. anyways I think I can make whatever else with it
Well good luck with that :)
i made something like this but i did not release it
Hey The Linkage, Do you possibly know how to calculate angular acceleration on a circle? would love some help!:)