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No scene.my. AutoTurret

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Author: DugRel

Group: Russian

Filesize: 41.37 kB

Date added: 2015-03-10

Rating: 5.6

Downloads: 889

Views: 305

Comments: 6

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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This turret uses no scene.my. variables, so it can be copied into any scene.
It uses scene.entityByGeomId() and readable() to operate.
Set _ignore variable to True on any object you do not want to be tracked.

Автоматическая турель, не использующая scene.my. переменные, так что она может быть вставлена в любой сцене.
Для работы использует команды scene.entityByGeomId() и readable().
Установите переменную _ignore = true на объекты, в которые турель не должна стрелять.
Last edited at 2015/03/10 22:05:52 by DugRel
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How did you learn to do Thyme scripting? Do you have programming experience with other programming languages? You are very good at it! :tup:
Did you see my Priority based Tracker? It has only one scene.my.variable to test if the object was shooted to death.
Good scene!
XRay, I've started with Thyme, then went to C++, then went back to Thyme.

Linkage, Your scene is awesome. but why it uses scene.my.dead? I didn't see it changes.
It changes when the geometry is deleted (fired to death). i couldn't find a workaround for that
To check it i used Scene.entityByGeomID(_target) ? {} : {*actions*};
Last edited at 2015/03/11 14:22:52 by DugRel
:tup: True Thyme Pro!
And plz teach me how to make homing missiles
also im russian