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No AutoTurret

screenshot of the scene

Author: DugRel

Group: Russian

Filesize: 41.37 kB

Date added: 2015-03-10

Rating: 5.6

Downloads: 889

Views: 305

Comments: 6

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

This turret uses no variables, so it can be copied into any scene.
It uses scene.entityByGeomId() and readable() to operate.
Set _ignore variable to True on any object you do not want to be tracked.

Автоматическая турель, не использующая переменные, так что она может быть вставлена в любой сцене.
Для работы использует команды scene.entityByGeomId() и readable().
Установите переменную _ignore = true на объекты, в которые турель не должна стрелять.
Last edited at 2015/03/10 22:05:52 by DugRel
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How did you learn to do Thyme scripting? Do you have programming experience with other programming languages? You are very good at it! :tup:
Did you see my Priority based Tracker? It has only one to test if the object was shooted to death.
Good scene!
XRay, I've started with Thyme, then went to C++, then went back to Thyme.

Linkage, Your scene is awesome. but why it uses I didn't see it changes.
It changes when the geometry is deleted (fired to death). i couldn't find a workaround for that
To check it i used Scene.entityByGeomID(_target) ? {} : {*actions*};
Last edited at 2015/03/11 14:22:52 by DugRel
:tup: True Thyme Pro!
And plz teach me how to make homing missiles
also im russian