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Advanced top view car

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Author: faytree

Group: Default

Filesize: 25.43 kB

Date added: 2014-08-04

Rating: 5

Downloads: 572

Views: 151

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo before v1.8.5

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Hello everyone,today i'm making my first advanced top view car!
At first,most of you asked "What's so special about this car?" or "looks like a normal top view car though"

Well,here's some special features that i added in this car:
1.For the first time ever,a top view car that can support both control keys(which is W,A,S,D keys and normal Arrow keys).
2.Functioning tail lights that car turns on and off when the S button or the Down button is pressed.
3.Scripted Steering System (SSS),a new easy way to make car steer "Realistically".
4.All script menus processed in one "Computer" (except for the taillights).
5.Friction of Rear Wheels can be adjusted by clicking at edit > script menus > airFrictionMult and you will see <Adjustable Tire Friction Value> + scene.my.BrakeWheel,you can change the value into anything you want! .Same as the front Wheels,it's adjustable too!

I try my best to make this car realistic!

Well,that's all for now.
Thanks for downloading!

Faytree
Last edited at 2014/08/04 02:51:13 by faytree
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Nice job overall, but I see a few problems with it right away. They are:

1. The steering only works while accelerating. That is, when I stop accelerating (so that the car is coasting) then the steering no longer seems to work properly. The wheels move in the direction of the arrow keys, but the car does not turn.

2. When I press the down arrow key, the brake lights turn on, but the car does not slow down.

3. Not really a bug, but a suggestion. Enable the GRID so that users can determine how the car is moving.

I will play with it some more and will let you know if I find any other "issues".
Thanks Xray for noticing me!
yes,i'm still working on making the steering works without acceleration needed.It might take some time to think :T
The wheels seem too slippy to me, and the car is always drifting. It'd need a lot more friction. And for the brakes, you can use airFrictionMult and keys.isDown, i guess
Thanks Lingkage!
I will add more friction to the wheels,but i don't want to add too many frictions on the tires just in case if the car drives very slow when driving.And yes,i'm using Keys.IsDown command
Last edited at 2014/08/04 23:37:09 by faytree