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512-Cylinder Spring Engine V-2

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Author: lompilomp

Group: Default

Filesize: 155.15 kB

Date added: 2014-07-23

Rating: 5

Downloads: 1254

Views: 240

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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A 512-Cylinder spring engine, it has 64 cylinders per row, it has 8 rows. I got bored, decided to make an engine. -(like my correction?)
B to toggle the brake
S to start the engine
Up Arrow for throttle.
Umm its extremely irrealistic considering the densities, but since its 512 Cylinders I imagine its realistic enough. You wanted more Nm I gave you more Nm. also changed the Frequency to 100.
The spring throttle script script is in the Plane, if you want to play around with the settings.

Use this for anything. I don't care if you give credit or whatever.
Last edited at 2014/07/24 02:05:26 by lompilomp
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It's not overpowered. It can handle only 1500 Nm and it has 512 cylinders. For comparison, take that a spring engine can have virtually infinite torque and power, but a collision/bounce/spawn engine or other can't if you don't raise frequency. So my 16 cylinder spawn engine IS weak and has 3500 Nm at a real size, but your 512 cylinder engine doesn't get to 1500 Nm and it's made of springs

I guess you can improve it, but you'll need to put frequency higher (100 Hz, please :D ) and densities and all that
OK, if you put 35000 on the spring script, correct an axle that has legacyMode 1, write sim.limitAngVel=+inf in the console to get rid of the angvel limit, and set frequecy to 100 Hz, you may be getting 9000 Nm. still too little for a spring engine
Solution? Make spawn engines:D
I'll try to make my first spawn engine.
I updated it. Its useless from my view. I'm trying to make a spawn engine now.
when u remove the green circles (not the olive ones) the pistions spazz out;)