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Situation Critical 17

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screenshot of the scene

Author: T.B.B

Group: Default

Filesize: 0.65 MB

Date added: 2014-06-04

Rating: 5

Downloads: 1159

Views: 202

Comments: 1

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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I'm a big fan of xmaster360's Situation Critical games. He has been radio silent for too long, though, and I was impatient for more. So, I made my own. The scene takes place on a plane, which has been a popular suggestion for Situation Critical for a while.

Anyways, here are the controls:

White guy:
WASD to move
E for his laser cutter hand (they both have this- it is how you get from room to room)
TFGH moves his arm a little (to help aim the laser)

Black guy:
Arrows to move
ENTER for laser cutter
IJKL to move his arm


In order to escape the plane, you must first open the back ramp by hitting the lever mechanism in the back of the cargo bay (top floor).

NExt, you must get into the escape vessel (weird box thing on bottom floor) and press 1 to release it and close its door.

--------------------------------
CREDIT

Credit goes to xmaster360 for the idea and the ragdolls

Credit goes to minidude48 for the bombs (they go off after a minute and a half or so)
--------------------------------

*SUGGESTION*
The following is just a suggestion to make gameplay more interesting- you do not need to pay attention to it.

When I play Situation Critical, I usually have a rule that if your head falls off, you die. When someone dies, they stop controlling their ragdoll. I personally think it makes the game a bit more realistic, challenging, and fun.


THANKS FOR PLAYING!!!
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TBB - This looks like a good concept for a game, and the overall plan of how things work sounds good, but the way those two guys move is horrible. They flop around like a helium balloon in a hurricane, and are totally uncontrollable. Trying to laser-cut something with the chaotic motion that those ragdolls have is impossible. So, in my humble opinion, those two ragdolls need to be much more controllable. Unfortunately, the built-in movement control functions that Algodoo provides for moving things around is poor at best, so you will need to implement something better.

There are a number of ways this can be done, and I suggest that you search other scenes that have controllable people that you can possibly copy their method. I will look at some older scenes too and see if I can come up with something that might work or you. But please let me know if you are not interested in changing the method that you currently use. I should not assume that you WANT to change it! ;)